I think ubi should remove the "thermite trick" (when thermite put the exo-thermic charge near to a hatches, like in old oregon laundry hatche and it destroy the electrified hatch) it's an unfair game mechanic, maybe it's like bandit trick but, bandit has several counters like capitao maverick and zofia. in my opinion it's making KAID useless, perhaps you can shot the charge if it's deployed on a soft floor but in some cases you can't or maybe you are not watching the hatche.. Thatcher is already making KAID useless, you can throw 2 consecutive EMP and then KAID cannot do anything about it. Also maverick can open hatches very easily so what is the point of picking kaid,maybe wasting utility ??
Originally Posted by mahdiawam900I believe this is an intended mechanic/interaction. The "Thermite Trick" was discovered through player creativity, and while it can completely erase the effect Kaid can have by electrifying hatches it's only viable for a small handful of hatches.
I think ubi should remove the "thermite trick" (when thermite put the exo-thermic charge near to a hatches, like in old oregon laundry hatche and it destroy the electrified hatch) it's an unfair game mechanic, maybe it's like bandit trick but, bandit has several counters like capitao maverick and zofia. in my opinion it's making KAID useless, perhaps you can shot the charge if it's deployed on a soft floor but in some cases you can't or maybe you are not watching the hatche.. Thatcher is already making KAID useless, you can throw 2 consecutive EMP and then KAID cannot do anything about it. Also maverick can open hatches very easily so what is the point of picking kaid,maybe wasting utility ??