about 4 years
ago -
UbiYubble
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Originally posted by Henchman: Feel like they were too scared to go all out with him.
His fires radius is laughably small for how much damage it does and how long it lasts, I'd expect something that you can legitimately just run through to at least last longer or be bigger. If it was any smaller you could just run to the side of it and keep going.
Up the damage, or the radius or the time it lasts for. If you have 8 HP to spare you can just run through, which in most cases won't even lower the TTK on you.
Now onto the LMG. The amount of people I've met that already insist that its a GODLY weapon only to say "It does 61 damage just like when it was mounted" is staggering, it does 48 damage learn to read. The destruction takes half a mag to do what the shotgun does in 2 shots.
The firerate is trash, but not all guns can be good I suppose. But it does affect its ability to win gunfights.
This rework is a let-down for me. Rather have smoke on my team 90% of the time. He actually deters people and can do everything he can but better.
Our team made some adjustments to his overall kit after his first appearance on the Test Server based on community feedback.
According to players, he was seen as incredibly strong and frustrating to play against, especially due to how many launcher rounds he had, the Withstand ability and the original 50+ damage his primary had on TS. We'll continue to monitor the conversation around the new Tachanka for the time being.