Original Post — Direct link
Why does leaning give someone the ability to snap directly to ADS without any delay after sprinting? Trying to ADS when sprinting and then trying to aim, results in a natural pause as your operator shifts. BUT, when you run, and then lean, you can ADS instantly, with no pause. This is a broken mechanic that is constantly being abused. It does not belong in a tactical shooter.

https://www.youtube.com/watch?v=w-1iB_1XLyg

*Note: I'm not saying that I necessarily would have won this gunfight. Maybe I would, maybe I wouldn't. This clip is just one example to illustrate the broken mechanic, which has become the META, at least on console. Please tell me this mechanic isn't intentional.
almost 5 years ago - UbiYubble - Direct link
Originally Posted by croken717
Soooo...Ubisoft reps...is this an intended game mechanic, or no? I'm trying to gauge whether or not this needs to be reported to R6fix.
I believe this is an intended mechanic. Zofia's ADS time appears to be the same as if she were standing still, and it looks like the player did a good job with his reticle placement when he entered the room.
almost 5 years ago - UbiYubble - Direct link
Originally Posted by croken717
Thank you for your reply. Why is it then that there is a delay in ADS time when sprinting and trying to ADS normally then? Sprinting and then leaning is a more awkward movement, yet it doesn't have the same pause as when running to ADS normally?
I can't say for 100% certainty since I'm not a developer, but if I had to guess, I would just say it's probably all about when you initiate the lean while ADS'ing. It seems like a timing thing, you know? It seems she ADS'd first and immediately leaned while the animation was playing out, so it came out in one fluid motion.