Original Post — Direct link
SInce the release she's been unplayable for the majority of players due to extremely high skill-requiring sniper rifle. Now she's finally got a viable SMG with a sight I've started playing her a lot, but her sniper rifle remains unusable. 5x zoom is too much for SIege. Most kills are being made at 10-15 meters range. Kali also struggles with her "Thatcher alternative" role. She can't deny Bandit tricking, therefore she is much less valuable than Thatcher.. So here are some obvious solutions to make Kali more valuable:
5x zoom should be changed to 3x, 12x - to 6x at max. This will make the snie=per rifle usable inside the building.
over 4 years ago - UbiShoreman - Direct link
Originally Posted by Sgt Astor
SInce the release she's been unplayable for the majority of players due to extremely high skill-requiring sniper rifle. Now she's finally got a viable SMG with a sight I've started playing her a lot, but her sniper rifle remains unusable. 5x zoom is too much for SIege. Most kills are being made at 10-15 meters range. Kali also struggles with her "Thatcher alternative" role. She can't deny Bandit tricking, therefore she is much less valuable than Thatcher.. So here are some obvious solutions to make Kali more valuable:
• 5x zoom should be changed to 3x, 12x - to 6x at max. This will make the snie=per rifle usable inside the building.
Hey Astor! I feel like Kali wasn't really designed to be a particularly close and personal operator, mostly I see her used to knock out spawnpeeks and do some dastardly damage from outside of the building in a couple set locations. For using her inside, I normally switch over to her secondary to keep her viable in closer range. Plus with the SPSMG9, on her now, I've really been having a blast.