Original Post — Direct link
After years of rage and tks over stealing kills (finishing off someone who was put in dbno by someone else) can we finally make it sothe person who downed him is rewarded with the frag? The effort you put in to down someone is quite high but finishing someone is a 0 risk thing and i know what people are gonna say that it doesnt matter but i always feel betrayed about my achievement and get quite upset and while i wouldnt tk over this i saw people do and tbh i dont blame them.
over 4 years ago - UbiYubble - Direct link
Originally Posted by beachxbunny
There were times where i didnt kill someone out of respect for the guy who downed him...and the enemy's team mates rounded a corner...shot me and then picked up the downed guy. Never again, now i just kill them.
I think that's the biggest issue players run into when "kill stealing." Just leaving a downed enemy there isn't a good idea, especially if you know there's another one around the corner looking to re-frag and get the revive.
over 4 years ago - UbiYubble - Direct link
Originally Posted by MarcelDavis2un2
That simply doesnt solve the issue i mentioned at all, which is the kill being rewarded to the wrong guy not the points. I dont even think ingame pointd have any impact at all so they dont matter. Simply make it so the guy who injured someone is rewarded the kill. Simple. Solution. Noone is treated unfair.
I think the reason behind why the point/kill reward system is the way it is, has to do with Siege being a team-oriented game where individual accolades aren't a main focus for the overall game.
over 4 years ago - UbiYubble - Direct link
Originally Posted by DarthCynical
Word. Too dang many people obsessed with their prescious K/D count.
There's definitely nothing wrong with wanting kills in a game. Aside from trolls and griefers, I think everyone wants to play a role in getting the team a win. When you feel like you haven't done too much to help and the one kill you seemingly have is scooped up by a teammate that happened to see the DBNO enemy, that can be frustrating for sure. However, with Siege being a team-first game, the devs want to make sure it stays more about team play and coordination than individual stats.