over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3067485653873290125]here[/url].
over 3 years ago - Nesquik - Direct link
  1. Added a new subclass Medic
  2. Added new PvE mode Capture the artifact in survival mode. Your fighter needs to scan an artifact within 5 turns to win a mission, while reinforcements are constantly arriving at the enemy, and killing of all opponents in the current wave of reinforcements doesn't complete the mission. Temporary contracts (missions) with this mode will appear on the map, among others.
  3. Improved AI for bots
  4. Improved application stability, detected and fixed a memory leak that appeared in one of the previous updates
  5. Fixed a bug with desynchronization with the server, due to which fighters sometimes couldn't be controlled until the end of the battle
  6. Now, at the beginning of the turn, if the fighters have a negative effect that deals damage (for example, poisoning), the camera will be centered on these fighters at the beginning of the turn
  7. Now the operatives selected in specific squads will be marked in the list of fighters in the "Squad" menu
  8. Now if there are no cartridges in the weapon, the lines for displaying the predictions of the chances of hitting a specific cell for this fighter will flash
  9. Added new contracts for the base headquarters for levels 3, 5, 7, 9 and 11. These contracts randomly drop on the map after the end of a PvP match or Hard PvE. They are time limited for 24 hours and require data to open a mission.
  10. Fixed a bug when the mercenary wasn't added to the squad for completing certain contracts. Also, all players who previously completed this contract were given a reward during the update (mercenaries were added to the squad) in accordance with the number of these contracts completed
  11. Fixed a problem with clicking on an empty cage through a large object, due to which it was often necessary to change the camera angle so that you could send a fighter to a cage closed on several sides by cover
  12. Fixed a bug when subclass names were not displayed in the subclass study window
  13. Fixed a bug due to which if a fighter was in a coma, several pop-up messages about damage were displayed on the screen above him
  14. Fixed a bug when after removing all the fighters from the slots, they appeared there again
  15. Fixed a bug when the repair kit visually disappeared after use
  16. Minor fixes in the base
  17. Minor GUI fixes
  18. Minor bug fixes on maps


over 3 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

Patch Notes 26/02/2021

  1. Added a new subclass Medic
  2. Added new PvE mode Capture the artifact in survival mode. Your fighter needs to scan an artifact within 5 turns to win a mission, while reinforcements are constantly arriving at the enemy, and killing of all opponents in the current wave of reinforcements doesn't complete the mission. Temporary contracts (missions) with this mode will appear on the map, among others.
  3. Improved AI for bots
  4. Improved application stability, detected and fixed a memory leak that appeared in one of the previous updates
  5. Fixed a bug with desynchronization with the server, due to which fighters sometimes couldn't be controlled until the end of the battle
  6. Now, at the beginning of the turn, if the fighters have a negative effect that deals damage (for example, poisoning), the camera will be centered on these fighters at the beginning of the turn
  7. Now the operatives selected in specific squads will be marked in the list of fighters in the "Squad" menu
  8. Now if there are no cartridges in the weapon, the lines for displaying the predictions of the chances of hitting a specific cell for this fighter will flash
  9. Added new contracts for the base headquarters for levels 3, 5, 7, 9 and 11. These contracts randomly drop on the map after the end of a PvP match or Hard PvE. They are time limited for 24 hours and require data to open a mission.
  10. Fixed a bug when the mercenary wasn't added to the squad for completing certain contracts. Also, all players who previously completed this contract were given a reward during the update (mercenaries were added to the squad) in accordance with the number of these contracts completed
  11. Fixed a problem with clicking on an empty cage through a large object, due to which it was often necessary to change the camera angle so that you could send a fighter to a cage closed on several sides by cover
  12. Fixed a bug when subclass names were not displayed in the subclass study window
  13. Fixed a bug due to which if a fighter was in a coma, several pop-up messages about damage were displayed on the screen above him
  14. Fixed a bug when after removing all the fighters from the slots, they appeared there again
  15. Fixed a bug when the repair kit visually disappeared after use
  16. Minor fixes in the base
  17. Minor GUI fixes
  18. Minor bug fixes on maps
External link →