over 3 years ago - vadevski - Direct link
Good news, Everyone!

We haven't published big news about changes in the game and the roadmap for a long time, limiting ourselves to the Patch Notes of the current updates. Meanwhile, the game has accumulated a huge amount of changes. And the game is rapidly approaching a state in which we won't be ashamed to complete the Early Access and go into release.

For those our players who don't follow the Patch Notes, we've collected the most important things that have happened to the game since the May Update:

  • There is reset option for upgrade points for characters, as well as (optionally) reset option for previously issued subclasses for old characters. You can redistribute skills and subclasses for the operatives who were leveled up on the CBT and at the beginning of the Early Access.
  • Choosing a subclass from 2 random ones when leveling up a character instead of forcing random assignment.
  • Ratings and rating battles. The first test season is already coming to an end, but there is still a chance to break into the top divisions :)
  • Survival mode and a new desert map where it all happens. With new opponents (robots, aliens). You can only get there from the enemy waiting window in PvP+ and rating battles. While you are playing, an opponent is matched for PvP.
  • Aliens from story missions now meet in PvP+. Not all maps are still correctly adapted for them, there are cases with places impassable for large aliens.
  • Greatly changed the balance. Again. Several times. The latest addition is the added dispersion to the grenade launcher.
  • Improved combat interface. Display of HP and armor of operatives and opponents, markers of selected operatives, indication of replicas, coordinate grid, transparency of the walls of houses when aiming weapons and the like. Various improvements have also occurred in the lobby: such as an indication of getting the new rank by a fighter, highlighting of new missions on the maps, and many other little things that make navigation easier.
  • Optimized loading of locations and downloading updates.



In fact, there are so many changes that it's very difficult to choose the most important. The complete Patch Notes take several pages. The gameplay feels like it's a completely different game than it was at the start of the Early Access. Thank you for your feedback, ideas and bug reports!

And, traditionally, our roadmap. Naturally, we are working on optimization, interface and usability improvements, and bug fixes. Therefore, here we'll limit ourselves only to the list of key changes:

  • Fulfill the promises made in the last roadmap to the end. We are still testing the new Medic class, with elite classes on the way (Leader, Hacker, Flamethrower). We'll gradually introduce them into the game, possibly after the release. Unfortunately, testing and debugging them takes much longer than we planned. Otherwise, we run the risk of breaking the hard-tuned balance by introducing the new class. Also we are testing the maps in the "Underground Base" setting, which we announced in the May update. We are not yet completely satisfied with what we are getting. We remade everything 10 times, but the light at the end of the tunnel has definitely appeared :)
  • Due to your numerous requests, we've begun work on adding to the game BUILDING THE BASE AND IT'S UPGRADING, RESEARCH and CRAFTING. We've decided that there would be character customization in the game. These changes will also be introduced in stages. Perhaps some of them are after the release. Otherwise, the release date would be shifted to an uncertain future.
  • Rewards for achievements, player profile with customization of camouflage for the entire squad (the first stage of character customization).
  • Start of the Early Access in STEAM. Or immediately the release. We haven't decided yet, but work is already underway and, one way or another, the game will become available on STEAM in the coming months.

Thanks for your support!
Your RAM Pressure development team.