almost 2 years ago - Nesquik - Direct link
  1. Now the run of the operatives begins with the 4th cell. Previously began with 2 AP
  2. Fixed the stop of the game after applying the skill of "short bursts" at heavy infantry
  3. Optimization XRAY (display of operatives through objects). Now the weapon will not be displayed
  4. Optimization of residual silhouettes (when performing unmasking actions)
  5. Optimization of smoke and poison effects
  6. Client optimization
  7. Minor GUI fixes
  8. Minor bug fixes on maps
almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.