Good News, Redditors!
New update released. We've been working on it for the last 2 months, putting aside all other plans. And we think it's worth it! But let's get straight to the point.
1.The game now has bases and the first modules available for construction. Very briefly:
2.Appeared research. In order to start them, it's necessary to build a Science Center. Research requires a variety of resources to start and progress along with the player's account gaining game experience. Thus, in order for the research to progress, it's necessary to complete missions or participate in PvP battles. Building new levels of base modules also requires preliminary research for each level.
3.There are new resources needed for research, containers with a variety of loot appeared (no, they are not for sale and won't be, this is just a way of grouping rewards for missions and research).
All of this has seriously changed the economic balance and affected almost every aspect of the game. The current implementation of the base, research and the new version of the economic balance is the first iteration. Further, new buildings of the base will be added, giving new functionality (including crafting, which will later require those resources that have appeared in the game now), the balance, research prices, the difficulty of new missions will also be adjusted.
We'll monitor your feedback and will try to take into account your wishes on the development of the base and research to the maximum. If you find any bugs, please do not hesitate to send reports directly from the game using the Ctrl + Alt + B keyboard shortcut.
Fixed a bug when with the learned skill "Hells heat" a soldier didn't receive damage from explosions
Fixed a bug when after the overwatch triggered the interface disappeared for a long time
Fixed a bug when after a long time minimizing the game there was a black screen
Fixed a bug when the goal in the mission is to capture an artifact, but there is no artifact on the map
Fixed a bug when UI control was blocked after using the "Running shot" skill
Fixed a bug where the overwatch icon remained after activating the skill
Fixed a bug when the laser designator was visible in the fog of war
Now the quality of a mission drop is affected by its difficulty
Now, before activating the skill, the interface shows how much AP the operative will spend
Now in the item window on the "Sell" button the selling price is indicated
Mistakes correction in localization
Minor changes in shaders
Minor GUI fixes
Minor bug fixes on maps
Thanks to all players for your support, ideas and bug reports. You are helping us make the game much better!
Join our Discord channel to discuss the latest update.
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