over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3069734283129342587]here[/url].
over 3 years ago - Nesquik - Direct link
Good News, Everyone!

New update released. We've been working on it for the last 2 months, putting aside all other plans. And we think it's worth it! But let's get straight to the point.

Major changes:
  1. The game now has bases and the first modules available for construction. Very briefly:
    • Headquarters. As the level of the Headquarters increases, new contracts begin to appear on the map, and the reward for winning PvP battles also increases. Also, the Headquarters limits the maximum level of other base modules.
    • Science Center. Provides the ability to conduct research. The higher the level, the faster the research goes and the more of them available.
    • Hangar. Allows you to create squad templates. We've been receiving requests from players for a long time to make it possible to create several squads with a different composition of fighters and choose ready-made templates before starting a mission. The higher the level of the Hangar, the more you can create such templates and the higher the chance of additional loot in PvP and "Confrontation".
    • Barracks. The higher the level of the Barracks, the more operatives you can recruit to the squad. Previously, a squad could keep an unlimited number of operatives. The game balance has long required the introduction of a limit on their number. And now, by default (without the Barracks), their maximum number is 18. Surplus operatives won't disappear anywhere, they can be fired, the restriction concerns the hiring of new fighters. The development of the Barracks increases the number of operatives on the account.
  2. Appeared research. In order to start them, it's necessary to build a Science Center. Research requires a variety of resources to start and progress along with the player's account gaining game experience. Thus, in order for the research to progress, it's necessary to complete missions or participate in PvP battles. Building new levels of base modules also requires preliminary research for each level.

  3. There are new resources needed for research, containers with a variety of loot appeared (no, they are not for sale and won't be, this is just a way of grouping rewards for missions and research).

    All of this has seriously changed the economic balance and affected almost every aspect of the game. The current implementation of the base, research and the new version of the economic balance is the first iteration. Further, new buildings of the base will be added, giving new functionality (including crafting, which will later require those resources that have appeared in the game now), the balance, research prices, the difficulty of new missions will also be adjusted.

    We'll monitor your feedback and will try to take into account your wishes on the development of the base and research to the maximum. If you find any bugs, please do not hesitate to send reports directly from the game using the Ctrl + Alt + B keyboard shortcut.

    Other changes:
  4. Fixed a bug when with the learned skill "Hells heat" a soldier didn't receive damage from explosions
  5. Fixed a bug when after the overwatch triggered the interface disappeared for a long time
  6. Fixed a bug when after a long time minimizing the game there was a black screen
  7. Fixed a bug when the goal in the mission is to capture an artifact, but there is no artifact on the map
  8. Fixed a bug when UI control was blocked after using the "Running shot" skill
  9. Fixed a bug where the overwatch icon remained after activating the skill
  10. Fixed a bug when the laser designator was visible in the fog of war
  11. Now the quality of a mission drop is affected by its difficulty
  12. Now, before activating the skill, the interface shows how much AP the operative will spend
  13. Now in the item window on the "Sell" button the selling price is indicated
  14. Mistakes correction in localization
  15. Minor changes in shaders
  16. Minor GUI fixes
  17. Minor bug fixes on maps

Thanks to all players for your support, ideas and bug reports. You are helping us make the game much better!
Join our Discord channel[discord.gg] to discuss the latest update.

Your RAM Pressure Development Team
over 3 years ago - /u/RAM_Pressure - Direct link

https://preview.redd.it/2l8kl5emowc61.png?width=2108&format=png&auto=webp&s=084be4ec78b2b632bb61caca13e90011fb6c444d

Good News, Redditors!

New update released. We've been working on it for the last 2 months, putting aside all other plans. And we think it's worth it! But let's get straight to the point.

Major changes:

1.The game now has bases and the first modules available for construction. Very briefly:

  • Headquarters. As the level of the Headquarters increases, new contracts begin to appear on the map, and the reward for winning PvP battles also increases. Also, the Headquarters limits the maximum level of other base modules.
  • Science Center. Provides the ability to conduct research. The higher the level, the faster the research goes and the more of them available.
  • Hangar. Allows you to create squad templates. We've been receiving requests from players for a long time to make it possible to create several squads with a different composition of fighters and choose ready-made templates before starting a mission. The higher the level of the Hangar, the more you can create such templates and the higher the chance of additional loot in PvP and "Confrontation".
  • Barracks. The higher the level of the Barracks, the more operatives you can recruit to the squad. Previously, a squad could keep an unlimited number of operatives. The game balance has long required the introduction of a limit on their number. And now, by default (without the Barracks), their maximum number is 18. Surplus operatives won't disappear anywhere, they can be fired, the restriction concerns the hiring of new fighters. The development of the Barracks increases the number of operatives on the account.

2.Appeared research. In order to start them, it's necessary to build a Science Center. Research requires a variety of resources to start and progress along with the player's account gaining game experience. Thus, in order for the research to progress, it's necessary to complete missions or participate in PvP battles. Building new levels of base modules also requires preliminary research for each level.

3.There are new resources needed for research, containers with a variety of loot appeared (no, they are not for sale and won't be, this is just a way of grouping rewards for missions and research).

All of this has seriously changed the economic balance and affected almost every aspect of the game. The current implementation of the base, research and the new version of the economic balance is the first iteration. Further, new buildings of the base will be added, giving new functionality (including crafting, which will later require those resources that have appeared in the game now), the balance, research prices, the difficulty of new missions will also be adjusted.

We'll monitor your feedback and will try to take into account your wishes on the development of the base and research to the maximum. If you find any bugs, please do not hesitate to send reports directly from the game using the Ctrl + Alt + B keyboard shortcut.

Other changes:

  1. Fixed a bug when with the learned skill "Hells heat" a soldier didn't receive damage from explosions

  2. Fixed a bug when after the overwatch triggered the interface disappeared for a long time

  3. Fixed a bug when after a long time minimizing the game there was a black screen

  4. Fixed a bug when the goal in the mission is to capture an artifact, but there is no artifact on the map

  5. Fixed a bug when UI control was blocked after using the "Running shot" skill

  6. Fixed a bug where the overwatch icon remained after activating the skill

  7. Fixed a bug when the laser designator was visible in the fog of war

  8. Now the quality of a mission drop is affected by its difficulty

  9. Now, before activating the skill, the interface shows how much AP the operative will spend

  10. Now in the item window on the "Sell" button the selling price is indicated

  11. Mistakes correction in localization

  12. Minor changes in shaders

  13. Minor GUI fixes

  14. Minor bug fixes on maps

Thanks to all players for your support, ideas and bug reports. You are helping us make the game much better!

Join our Discord channel to discuss the latest update.

External link →