about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Nesquik - Direct link
General
  1. Complete rebalancing of weapons and armor items of the "Ensign" and "Major" ranks. Base stats have been leveled out and lowered by a slight average of 10%
  2. Removed the "Resource" characteristic from equipment items. Equipment items can now be repaired without restrictions
  3. Equipment items have received the "Disassemble" function. When disassembling an item, you get parts according to the item's type and rank. For example, by dismantling the "Major" rank assault rifle, you will receive the "Major" rank assault rifle details.
    When disassembling items below the rank "Ensign" and "Major", you will mostly get trash (for sale), but there is a chance to reach parts of a higher rank
  4. Equipment items now have a level-up function. By increasing the level of an item, you will spend money and details. In return, you will receive an increase in the random stat of the item's base parameter. The maximum equipment level is 12. At level 12, the thing gets double accrual of parameters. Vital item stats, such as "Damage", cannot drop more than three times on the same item
  5. Containers with equipment parts have been added to the division reward
  6. Rewards in the next Battle Pass will contain containers with equipment detail
  7. A help window has been added, with a description of the main elements of the gameplay. On the main screen, next to the settings button. In battle - by pressing keys F1
  8. Social links menu has been added. On the main screen, next to the settings button
  9. Improved work with RAM, which should reduce unexpected closings of the application
  10. Fixed interface freezing when firing from cover repeatedly
  11. Fixed double movement of bots in cooperative mode
  12. A bug has been fixed when peeking occurred on objects 1 meter high. Because of what, shooting through walls, boxes, etc., took place.
  13. Fixed a bug when the scanner did not interrupt the synchronous battle mode
  14. Minor GUI changes
  15. Minor map bug fixes

    Contracts
  16. New, repeatable contracts have been added. Contracts are rewarded in containers with weapon and armor details. Contracts drop out randomly upon completion of other contracts of difficulty level "Hard" and "Expert", and the level of the Operational Headquarters is not lower than 4. The time allotted to complete the contract is 2 hours
  17. The total chance of dropping random repeatable contracts has been increased from 40% to 75%
  18. The amount of game currency received for completing contracts has been increased at all difficulty levels from 25% to 100%, depending on the type of contract, except for Story Contracts
  19. New maps have been added in the "Protection of the object" and "kill all enemies" modes
  20. The overall difficulty of the story contract "CHAPTER 7. Redemption" lowered
  21. The amount of experience required to get from rank 1 to 12 of an operative has been reduced by an average of 30%

    Opponents
  22. In order to reduce the time of the combat session, the number of opponents at the "Hard" and "Expert" levels has been reduced to 1 wave of reinforcements. There are 3 waves left for the "Expert" co-op contract
  23. Enemies on the difficulty level "Hard" and "Expert" received more armor, health, damage, and accuracy

    Spike Options
  24. Endurance now increases Stamina by 25% more effectively
  25. Endurance now reduces the chance of getting into a coma state instead of death by 100% less

    Combat States
  26. Stealth in smoke reduced to 4 (previously 10)
  27. Damage to armor from the state of burning has been reduced to 1 (previously 2)

    Equip Skills
  28. The SAR-12 and SAR-15A assault rifles now have a range increase of +4 (previously +5)
  29. The ATPC ASSAULT and ATPC ASSAULT-2 heavy armored suits now have a 20% chance of getting into a coma state instead of death (previously 30%)
  30. The L82D5 and L82C9 assault rifles now have a cover distance of +4 (previously +5)

    Skills of operatives
  31. Medic skill “Tourniquet” now has a 10% chance of getting into a coma state instead of death (previously 15%)
  32. Support skill “Dense smoke” now has a bonus to stealth in smoke +4 (previously +3)

    Containers
  33. Added new containers:
    • Parts kit - contains all kinds of parts.
    • "Advanced" parts - contains details of equipment of the rank “Ensign”
    • "Elite" parts - contains details of equipment of the rank “Major”
  34. The chance of dropping low-level items of weapons and body armor from the purple containers “Equipment”, “Weapon” and “Armor” has been reduced to 0%
  35. The chance of dropping items of weapons and bulletproof vests of the “Ensign” and “Major” ranks has been increased by an average of 60%
about 2 years ago - /u/RAM_Pressure - Direct link

General

  1. Complete rebalancing of weapons and armor items of the "Ensign" and "Major" ranks. Base stats have been leveled out and lowered by a slight average of 10%
  2. Removed the "Resource" characteristic from equipment items. Equipment items can now be repaired without restrictions
  3. Equipment items have received the "Disassemble" function. When disassembling an item, you get parts according to the item's type and rank. For example, by dismantling the "Major" rank assault rifle, you will receive the "Major" rank assault rifle details. When disassembling items below the rank "Ensign" and "Major", you will mostly get trash (for sale), but there is a chance to reach parts of a higher rank
  4. Equipment items now have a level-up function. By increasing the level of an item, you will spend money and details. In return, you will receive an increase in the random stat of the item's base parameter. The maximum equipment level is 12. At level 12, the thing gets double accrual of parameters. Vital item stats, such as "Damage", cannot drop more than three times on the same item
  5. Containers with equipment parts have been added to the division reward
  6. Rewards in the next Battle Pass will contain containers with equipment detail
  7. A help window has been added, with a description of the main elements of the gameplay. On the main screen, next to the settings button. In battle - by pressing keys F1
  8. Social links menu has been added. On the main screen, next to the settings button
  9. Improved work with RAM, which should reduce unexpected closings of the application
  10. Fixed interface freezing when firing from cover repeatedly
  11. Fixed double movement of bots in cooperative mode
  12. A bug has been fixed when peeking occurred on objects 1 meter high. Because of what, shooting through walls, boxes, etc., took place.
  13. Fixed a bug when the scanner did not interrupt the synchronous battle mode
  14. Minor GUI changes
  15. Minor map bug fixes

Contracts

  1. New, repeatable contracts have been added. Contracts are rewarded in containers with weapon and armor details. Contracts drop out randomly upon completion of other contracts of difficulty level "Hard" and "Expert", and the level of the Operational Headquarters is not lower than 4. The time allotted to complete the contract is 2 hours
  2. The total chance of dropping random repeatable contracts has been increased from 40% to 75%
  3. The amount of game currency received for completing contracts has been increased at all difficulty levels from 25% to 100%, depending on the type of contract, except for Story Contracts
  4. New maps have been added in the "Protection of the object" and "kill all enemies" modes
  5. The overall difficulty of the story contract "CHAPTER 7. Redemption" lowered
  6. The amount of experience required to get from rank 1 to 12 of an operative has been reduced by an average of 30%

Opponents

  1. In order to reduce the time of the combat session, the number of opponents at the "Hard" and "Expert" levels has been reduced to 1 wave of reinforcements. There are 3 waves left for the "Expert" co-op contract
  2. Enemies on the difficulty level "Hard" and "Expert" received more armor, health, damage, and accuracy

Spike Options

  1. Endurance now increases Stamina by 25% more effectively
  2. Endurance now reduces the chance of getting into a coma state instead of death by 100% less

Combat States

  1. Stealth in smoke reduced to 4 (previously 10)
  2. Damage to armor from the state of burning has been reduced to 1 (previously 2)

Equip Skills

  1. The SAR-12 and SAR-15A assault rifles now have a range increase of +4 (previously +5)
  2. The ATPC ASSAULT and ATPC ASSAULT-2 heavy armored suits now have a 20% chance of getting into a coma state instead of death (previously 30%)
  3. The L82D5 and L82C9 assault rifles now have a cover distance of +4 (previously +5)

Skills of operatives

  1. Medic skill “Tourniquet” now has a 10% chance of getting into a coma state instead of death (previously 15%)
  2. Support skill “Dense smoke” now has a bonus to stealth in smoke +4 (previously +3)

Containers

  1. Added new containers:
  • Parts kit - contains all kinds of parts.
  • "Advanced" parts - contains details of equipment of the rank “Ensign”
  • "Elite" parts - contains details of equipment of the rank “Major”
  1. The chance of dropping low-level items of weapons and body armor from the purple containers “Equipment”, “Weapon” and “Armor” has been reduced to 0%
  2. The chance of dropping items of weapons and bulletproof vests of the “Ensign” and “Major” ranks has been increased by an average of 60%
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