over 3 years ago - vadevski - Direct link
Originally posted by Astran: Killed all but the last NPC who had killed my operative from the distance which produced 8% chance to hit. Mission fail. Why?!
It's random.

Originally posted by Astran: Do you even playtest your product, developers?
Yes, we do.

Originally posted by Astran: Here is the working recipe: stream your game on Twitch
Thank u!


over 3 years ago - vadevski - Direct link
Originally posted by Bif:
Early in my adult life, I trained with an M21 (an accurized M14) and also with an accurized M16. P54C I think it was. Anyway if your optics are fixed at a high magnification, it is easy for a target to move out of view at mid-range. No problem with the M21, the iron sights were still functional. Big problem with the P54C. In every other meaningful way, the P54C was better. But with the rifle to your shoulder, your choices were optics or staring at the back of the carrying handle. I am guessing that the devs are trying to simulate this effect.

By the way, don't worry if you can't find the P54C on google. They were rare, someone told me less than 50 were made. Google "accurized M16" for an idea of what the P54C was.

Anyway, a sniper will weaken your team, so leave them out and just bring another assault.
Thank you greatly for such interesting details about optics on sniper rifles!
over 3 years ago - vadevski - Direct link
Thank you greatly for the detailed explanations! We are aware of both "designated marksman" (and yes, the SVD is not a sniper rifle, this is a typical "Marksman", which, however, snipers use with success) and about the difference in tactics between Marksman and Sniper, and about the ability to fire from a sniper rifle at close range. We have studied the issue in detail, we have consultants.

However, the game doesn't claim to be 100% realism in life and introduces its own conventions so that the gameplay is interesting and understandable for the majority of players, and not only for 1% of those who really

a) seriously understand the issue
b) require at the same time from the game of such realism

The close range penalty is necessary for sniper rifles (let's call anything that is both sniper rifles and Marksman weapons) to balance with other weapons/skills in the game, and not for the sake of maintaining realism. Nevertheless, it can be justified logically (indeed, in reality, hitting moving targets at close range from such weapons is much less convenient than from an assault rifle, for example; it should be remembered that the game is turn-based, i.e. if the character is standing still - this doesn't mean that he doesn't move "conditionally". It means that it's simply not his move, this is another game convention that strikes such nuances).

As for the terminology, the absolute majority of players will not understand the term "Designated marksman" or Marksman, while "Sniper" is understandable and transparent. You see, these are the stereotypes that have developed as a result of movies and games, which are at odds with real military terminology and tactics. It's possible, according to the same logic, and about shooting with a "silencer" to expand the topic, what are silencers in general, and why we call an ordinary "can" a silencer :) These are game conventions and generally understood stereotypes.

Thank you for your understanding! We hope that such conventions won't prevent you from enjoying the game! Just note that we did it on purpose, not out of ignorance. :)
over 3 years ago - vadevski - Direct link
Originally posted by TheStoryteller01: Ditched my sniper after the first mission but at my 5th contract mission labelled "easy" (with 3 of my 4 soldiers having green gear) the enemy already has double hp, scores hits from every angle and gives a ♥♥♥♥ about me being behind cover.
We've really rebalanced enemies and weapon damage to make the game more fun for players. Somewhere the enemies have become stronger, but at the same time, your weapon damage has also significantly increased.
about 3 years ago - vadevski - Direct link
Originally posted by .Cheetos//Sign: Issue: How can an enemy hit with 100% chance of success with a chaingun from sniper range? Also how does one hit with with a chaingun with 100% chance of success from a position of disadvantage? Example: Enemy is standing below a cliff edge while all my guys are in 50% cover in an elevated position that even my sniper cant see that target from max range.
It could be a bug, unfortunately. Please send such oddities directly from the game to us using the CTRL + ALT + B button combination. Screenshot and log files will be added automatically. We'll check everything.