about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3034837093436718541]here[/url].
about 3 years ago - Nesquik - Direct link
  1. Added Cooperative mode. This is a test version of the mode, while interaction between allies (chat, short messages) hasn't yet been implemented, you cannot invite a friend (a random partner is chosen). Nevertheless, we invite everyone to take part in the playtests and we'll gladly take your comments into consideration as we continue to work on improving the mode. In the next updates we'll improve co-op, add the ability to invite friends (instead of playing with random allies) and add communication between allies, etc.
  2. Now if a player repeatedly closes the game during the loading of PvP battles in order to avoid a battle with a specific enemy without getting a formal defeat, he will get a temporary ban to participate in PvP battles
  3. Updated tips in the tutorial mission
  4. Changes to the fighter control interface:
    • More visible highlighting of the current fighter
    • More visible fighter path
    • More noticeable selection of the current cell
    • All allowed cells for movement are displayed in white
  5. The effective firing range of all sniper rifles has been reduced by 18.75%. The change shouldn't affect their accuracy when shooting within the sniper's line of sight, but slightly reduces the effectiveness of recon shot. This was done as part of a set of measures to improve the balance in PvP
  6. Implemented automatic replenishment of consumables after the battle, if they are in the arsenal
  7. Changed the cost of healing fighters: now up to rank 10 the cost of healing is significantly reduced and increases with the rank of the operative. At ranks 10-12, the maximum cost of healing hasn't changed, but now the maximum cost is reached with a lower amount of HP. Separately, we remind you that wounded fighters restore HP over time on their own
  8. Changes in the upgrading item interface - installing weapon and armor upgrades
  9. Added doors to the Underground
  10. Optimization of the Underground
  11. Optimization of lighting in certain locations in order to improve performance
  12. Removed the player's level and the rank of fighters on the loading screen of the PvP battle
  13. Fixed a bug when a smoke grenade removed 1 armor
  14. Fixed a bug when after the appearance of a message about a lack of money, the item disappeared from the special offers
  15. Minor GUI fixes
  16. Minor bug fixes on maps
  17. Improved application stability, technical bugs fixes
about 3 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

Patch Notes 29/03/2021

1.Added Cooperative mode. This is a test version of the mode, while interaction between allies (chat, short messages) hasn't yet been implemented, you cannot invite a friend (a random partner is chosen). Nevertheless, we invite everyone to take part in the playtests and we'll gladly take your comments into consideration as we continue to work on improving the mode. In the next updates we'll improve co-op, add the ability to invite friends (instead of playing with random allies) and add communication between allies, etc.

2.Now if a player repeatedly closes the game during the loading of PvP battles in order to avoid a battle with a specific enemy without getting a formal defeat, he will get a temporary ban to participate in PvP battles

3.Updated tips in the tutorial mission

4.Changes to the fighter control interface:

- More visible highlighting of the current fighter

- More visible fighter path

- More noticeable selection of the current cell

- All allowed cells for movement are displayed in white

  1. The effective firing range of all sniper rifles has been reduced by 18.75%. The change shouldn't affect their accuracy when shooting within the sniper's line of sight, but slightly reduces the effectiveness of recon shot. This was done as part of a set of measures to improve the balance in PvP

  2. Implemented automatic replenishment of consumables after the battle, if they are in the arsenal

  3. Changed the cost of healing fighters: now up to rank 10 the cost of healing is significantly reduced and increases with the rank of the operative. At ranks 10-12, the maximum cost of healing hasn't changed, but now the maximum cost is reached with a lower amount of HP. Separately, we remind you that wounded fighters restore HP over time on their own

  4. Changes in the upgrading item interface - installing weapon and armor upgrades

  5. Added doors to the Underground

  6. Optimization of the Underground

  7. Optimization of lighting in certain locations in order to improve performance

  8. Removed the player's level and the rank of fighters on the loading screen of the PvP battle

  9. Fixed a bug when a smoke grenade removed 1 armor

  10. Fixed a bug when after the appearance of a message about a lack of money, the item disappeared from the special offers

  11. Minor GUI fixes

  12. Minor bug fixes on maps

  13. Improved application stability, technical bugs fixes

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