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Patch Notes 10/08/2021
GENERAL
- Added a new experimental game mode "Co-op 2x2". This mode includes a PvP battle of 4 players in two teams, 2 operatives for each player. The contract for entering this mode is available on the map after completing the mission "CHAPTER 3. The Object"
- Implemented a system of friends and a mechanism for inviting friends to cooperative and PvP "2x2" missions
- The post-battle healing system for operatives has been abolished. Your fighters no longer need healing after the end of the match, including all types of PvP activities and rating battles. Operatives always leave after a battle with full health, even if they were conditionally killed in a battle. Due to this compensating changes were made to the economy:
- Equipment repair cost has been increased by approximately 30%, depending on the quality of the equipment
- Cash rewards for PvE missions have been reduced by an average of 20%, except for the story missions and all types of PvP contracts, which means that the rewards for them haven’t changed
- The system of equipping items has been changed. Now when equipping items, a menu with an arsenal will appear on the right without additional transition to the item's detailed window. You can now equip an item by dragging the item or by double clicking. Added item filters
- Added a system for changing avatars and badges. You can change your avatar and badge by clicking on your avatar in the lobby. Badges can be obtained at the end of the season in rating battles. Unique profile avatars will also be added to Seasonal Rating Rewards soon
- Changed the graphics settings interface. We’ve made the settings more flexible and convenient
- Added tutorials showing fighter classes, experience, ranks, equipment and research
- Containers now have names and descriptions that more accurately reflect their contents
- Now when the turn goes to you and at the same time you have minimized the game, the application icon will flash
- If there is an opportunity to shoot, but the odds forecast doesn’t fit on the screen, an additional odds forecast will now be shown
- Fixed a bug due to which under disorientation the shot button was unavailable if a fighter was equipped with a submachine gun or plasma shotgun
- There is a maximum limit of 14 characters per name when creating an account
- Minor GUI fixes
- Minor bug fixes on maps
- Client optimization
Missions and Research
- Added new missions for all levels of the operational headquarters, starting from level 3
- Added new missions with increasing difficulty. The higher the level of the operational headquarters, the more missions are available to the player per day (maximum 8 contracts at the 12th level of the operational headquarters). After completing the first mission, the contract for the next mission in the chain exists for only 2 hours. The Syndicate currency reward grows with the complexity of the contracts. The mission appears from 9:00 Moscow time and ends at 2:00. It’ll be available from tomorrow (August 12)
- Added new difficulty "Expert" for co-op mode. It ‘s available after completing the mission "CHAPTER 6. Payday"
- The mission "Clear the Area" on the "Expert" difficulty level now has the Equipment as a reward
- The mission "Clear the Area" on the difficulty level "High" and "Expert" now has the goal not to capture an artifact, but to destroy all opponents
- Liquidation mission contract is removed
- Added new research for the Science Center, from 3 to 10 levels
Balance of Skills and Weapons
Sniper
- Observer skill has been removed
- Added a new skill "Observancy" - shooting at the same target increases the chance of a critical hit by 10%
Assault
- Backshot skill will no longer respond to grenade launcher shots
- The distance of the Knife fire skill is increased to 8 cells (previously was 4 cells)
Heavy
- The Power shield skill now grants immunity to any damage for one turn, if the fighter is equipped with heavy or energy armor. Previously, the skill gave immunity to ray damage if the fighter was equipped with energy armor
Support
- The Hard reflex skill now grants stun immunity once per match. Previously, the skill reduced the chance of being stunned by 15%
- The Sharp overwatch skill now reacts to enemy fire before he fire a shot
- The Effective cover skill increases the smoke dodge bonus by 10% (previously was by 30%)
Grenadier
- Now, when using Get down! skill, allies don’t get damage from grenades and grenade launcher shots. Previously, the damage from grenades and shots was reduced by 50%
- Volley damage has been increased to 6 (previously it was 5)
Medic
- The amount of healing with the Therapist skill increased to 4 (previously it was 2)
- New skill Tourniquet increases the chance of allies to fall into a coma instead of dying by 15% when receiving lethal damage
- The Distance healing skill now requires all remaining AP to activate. Previously, there were strictly 2 AP
- The Attitude under hypnosis skill now correctly grants immunity to disorientation, panic, and stun effects during the turn after triggering
- The Attitude under hypnosis skill now requires all remaining AP to activate. Previously, there were strictly 2 AP
Scout
- The damage of the Explosion Scanner skill has been increased to 7 + 1 armor piercing. Previously it had 3 damage + 1 armor piercing
- The Reconnaissance in force skill now triggers only once per match. Previously, the skill could be triggered multiple times
Gunslinger
- Skill Just a Scratch has been removed
- New skill Vulnerabilities - increases accuracy of a pistol by 10% and the chance of a critical hit from a pistol by 6%