First of all, we would like to thank everyone who took part in the first wave of the Private Beta. We received a huge amount of useful feedback, new ideas, bug reports and game statistics. Despite the fact that we were not able to answer all your emails with suggestions, our game designers read them, studied, thought over and accepted a tangible part of the proposed. Thanks for your feedback!
One of the biggest changes: we made a decision about a large rebalance of classes, which we'll carry out gradually during the Private Beta and the Early Access, making changes to classes' skills, starting with three basic ones. We'll also try to release a video in the coming weeks, telling about the class system, leveling up and features of the combat system.
Now we are already conducting internal testing of a large update. And after we are ready to release it for users, we'll send out invitations to the second wave of Private Beta and publish the news. Invitations would be received by anyone who has managed to purchase any of the Early Access Packs. As well as a number of users, randomly selected from those who registered on our official site for the free option "EARLY ADOPTER'S BONUS".
After we test these changes in Private Beta, we'll be ready to launch the Early Access. Presumably, this will take place in late September-early October. This is a tentative plan, and we ask you not to take it as an accurate announcement, due to the fact that we still have a lot of work to do to fix bugs found in Private Beta and we have to test new content. But we assure you that we would make every effort so that the Early Access is launched as early as possible.
Yours RAM Pressure Development Team.