over 5 years
ago -
vadevski
-
Direct link
We are pleased to announce that the preparation of the game for Private Beta at the finish line. Debugging is in full swing and the last internal tests are conducted. However, we again made a lot of improvements on the results of the latest tests, so we couldn't launch Private Beta and Early Access in the 2nd quarter, as promised. The launch of Early Access is postponed to the 3rd quarter, details below.
We ask you to understand and forgive, and we hope that you wouldn't be disappointed with the result.
We took into account your feedback on the last gameplay video and in the near future we plan to record a certain amount of materials dedicated to leveling up characters, class systems, weapons and class synergy. In the meantime, our artists have prepared for you the next calendar in the form of desktop wallpaper with weapons from the game.
Wallpapers are available in 3 resolutions:
{LINK REMOVED}1680x1050
{LINK REMOVED}1920x1080
{LINK REMOVED}3840x2160
At the moment we are continuing to work on storyline missions, filling the game with content, basic optimization and debugging in the run up to the Private Beta.
We are planning to launch Private Beta in the coming weeks. And after a short pause to fix the bugs, the Early Access starts. Private Beta won't last long - 2-3 weeks only. The focus would be on PvP interaction, the storyline campaign would be limited to three missions, and the rest we would open in the Early Access. All users who have purchased any of the Early Access Packs will be able to participate in Private Beta.
After the Private Beta would be a wipe. Thus, all progress, items and resources in the game will be deleted from the accounts of players. Then, after a short pause, Early Access will be launched and items and resources from the Early Access Packs will be issued. After this wipe will be gone.
Some time after the launch of Early Access on our server (the client will be available from the official site), Early Access on STEAM will be opened, due to the fact that the adaptation of the game for STEAM requires additional time resources and debugging. And our task is as soon as possible to launch the game for users. Please note that all resources and achievements could be transferred to the STEAM version.
Thanks for your support!
Yours RAM Pressure Development Team.