over 3 years ago - /u/RAM_Pressure - Direct link

Good news, Redditors!

We invite all our players to try out how PvP battles (battles with other players) have changed in the latest RAM Pressure update. With the last update from 04/11/2020, we seem to have solved the problem of the matchmaking, due to which newcomers often found themselves in battle with high level and highly equipped players with almost no chance for winning. We also fixed the EMP shots for the grenade launcher, they no longer stun with a 100% chance.

https://preview.redd.it/0el21s0fi9x51.png?width=800&format=png&auto=webp&s=f89af8d2847645c6163265ead9f30e4a5886f738

We haven't published big news about changes in the game and the roadmap for a long time, limiting ourselves to the Patch Notes of the current updates. Over the past two months, development has focused mainly on improving gameplay, fixing balance bugs and optimizing. Below are the main visible changes that have occurred in the game since the beginning of September:

  1. Fixed balance and matchmaking in PvP, including grenades effects and grenade launcher shots which no longer have a 100% chance, and plasma grenades no longer cause panic

  2. Rating battles Season 1 has been ended and rewards have been issued, Season 2 has started

  3. Introduced a new in-game currency - Syndicate Credits. It cannot be bought, only earned in PvP battles and as a reward for participating in the rating battles

  4. Increased time for the turn in PvP

  5. Improved interface and the work with the camera

  6. In survival mode a reward is given for each killed enemy

  7. Optimized loading of locations, as well as overall performance and stability of the game

  8. Fixed a huge number of technical bugs. Thanks very much to our players and streamers for reports and ideas! We read all your reports and watch almost all streams and let's play videos. It helps a lot to make the game better!

In parallel, we are working on a previously published roadmap:

  1. Made the STEAM version, which is already undergoing internal testing, and we plan to start the early access in STEAM within the next month

  2. Base, research and craft are already in development. We'll be introducing them into the game in the coming months gradually, as they become available

  3. The continuation of the storyline, new opponents and a bunch of additional random missions are on the way. They are also tested

  4. Medic class is almost tested and will be in the game soon. Unfortunately, we had to change it a lot according to the test results, this is the reason for such a delay

We hope you won't be disappointed!

With respect, your RAM Pressure development team

https://rampressure.game

External link →
over 3 years ago - vadevski - Direct link
Good news, Everyone!

We invite all our players to try out how PvP battles (battles with other players) have changed in the latest RAM Pressure update. With the last update from 04/11/2020, we seem to have solved the problem of the matchmaking, due to which newcomers often found themselves in battle with high level and highly equipped players with almost no chance for winning. We also fixed the EMP shots for the grenade launcher, they no longer stun with a 100% chance.

We haven't published big news about changes in the game and the roadmap for a long time, limiting ourselves to the Patch Notes of the current updates. Over the past two months, development has focused mainly on improving gameplay, fixing balance bugs and optimizing. Below are the main visible changes that have occurred in the game since the beginning of September:

  1. Fixed balance and matchmaking in PvP, including grenades effects and grenade launcher shots which no longer have a 100% chance, and plasma grenades no longer cause panic
  2. Rating battles Season 1 has been ended and rewards have been issued, Season 2 has started
  3. Introduced a new in-game currency - Syndicate Credits. It cannot be bought, only earned in PvP battles and as a reward for participating in the rating battles
  4. Increased time for the turn in PvP
  5. Improved interface and the work with the camera
  6. In survival mode a reward is given for each killed enemy
  7. Optimized loading of locations, as well as overall performance and stability of the game
  8. Fixed a huge number of technical bugs. Thanks very much to our players and streamers for reports and ideas! We read all your reports and watch almost all streams and let's play videos. It helps a lot to make the game better!

In parallel, we are working on a previously published roadmap:

  1. Made the STEAM version, which is already undergoing internal testing, and we plan to start the early access in STEAM within the next month
  2. Base, research and craft are already in development. We'll be introducing them into the game in the coming months gradually, as they become available
  3. The continuation of the storyline, new opponents and a bunch of additional random missions are on the way. They are also tested
  4. Medic class is almost tested and will be in the game soon. Unfortunately, we had to change it a lot according to the test results, this is the reason for such a delay

We hope you won't be disappointed!
With respect, your RAM Pressure development team
{LINK REMOVED}https://rampressure.game