over 2 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

Battle Pass

1.The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards.
The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons.
You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop.
The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.

Changes to skills and mechanics

2.Combat Effect Changes
The following combat effects no longer update the time of duration on the target when triggered again:

  • Disorientation
  • Panic
  • Stun
  • Burning
  • Bleeding
  • Poisoning
  • Wounding
  • Slowdown
    Battle effects of control (Stun, Desorientation and Panic) now cause temporary immunity after completing the action on the target. This means that after the time of duration of the stun (or other control effects) has expired on the enemy, for the next two turns he will be immune to the stun.
    Changes in the Parameters of Combat Effects
  • Poisoning now deals 2 damage each turn for 5 turns
  • Burning now deals 2 damage and destroys 2 armor each turn for 3 turns
  • Bleeding now has an increase in damage with each turn +1
    (On the first turn - 1 damage, on the second turn - 2, on the third - 3 and on the fourth - 4)
  • Disorientation - action time reduced to 2 turns (previously was 3)

3.Changes to Heavy Infantry Class Skills
Mobile infantry - now reduces the penalty to mobility when wearing heavy or power armored suits and when using heavy machine guns and grenade launchers by 50%
4.Changes in Weapons and Armor

  • Heavy machine guns and grenade launchers now have a mobility penalty of 2 (previously was 3)
  • Heavy armor and energy armor now have a mobility penalty of 4 (previously was 3)
  • The damage of grenade launchers below the Major level is increased by 1.
  • The damage of Major level grenade launchers has been increased by 2.
    The base hit chance of all weapon models has been recalculated upward to smooth out the loss of accuracy from Perception. Low level weapons now have a lower accuracy penalty and allow them to hit their targets more often.

5.Changes in Bots

  • Now among the opponents there will be bots of different classes (Assault, Heavy Infantry, Sniper, Grenade Launcher, Medic and Commados).
  • Bots will be limited by class specifics, appropriate equipment and skills, both passive and active.
  • Some bot classes have been permanently immune to certain combat effects.

6.Changes in the SPIKE Characteristics of Operatives

  • Strength - Now increases HP (previously it increased HP and throwing range of items)
  • Perception - Now increases the detection range (previously it increased the detection range and increased accuracy)
  • Intelligence - Increases the chance of a critical hit (Intelligence hasn`t changed)
  • Knack - Now increases the throwing range of items (previously it increased dodge and fortitude)
  • Endurance - Now increases fortitude and the chance of getting a coma effect instead of death (previously it reduced the chance of getting the effects of Panic, Disorientation, Bleeding, Poisoning and Burning)

7.The tutorial is supplemented with a window about base modules
8.Fixed the bug when, when the Medic's skill "Specialist on toxins" was learned, the damage didn`t increase when dealed
9.Fixed known bugs when there was no artifact on the map, but the target was "Capture the artifact"
10.Minor GUI fixes
11.Minor bug fixes on maps
12.We are continuing to investigate an issue when the UI would freeze when reloading a weapon. If you encounter a freeze in the interface after updating the game, please send us a bug report using the shortcut Ctrl + Alt + B in the game right in the place where you encountered the problem

External link →
over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Nesquik - Direct link
    Battle Pass
  1. The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards.
    The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons.
    You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop.
    The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.

    Changes to skills and mechanics
  2. Combat Effect Changes
    The following combat effects no longer update the time of duration on the target when triggered again:
    • Disorientation
    • Panic
    • Stun
    • Burning
    • Bleeding
    • Poisoning
    • Wounding
    • Slowdown
    Battle effects of control (Stun, Desorientation and Panic) now cause temporary immunity after completing the action on the target. This means that after the time of duration of the stun (or other control effects) has expired on the enemy, for the next two turns he will be immune to the stun.

    Changes in the Parameters of Combat Effects
    • Poisoning now deals 2 damage each turn for 5 turns
    • Burning now deals 2 damage and destroys 2 armor each turn for 3 turns
    • Bleeding now has an increase in damage with each turn +1
      (On the first turn - 1 damage, on the second turn - 2, on the third - 3 and on the fourth - 4)
    • Disorientation - action time reduced to 2 turns (previously was 3)
  3. Changes to Heavy Infantry Class Skills
    Mobile infantry - now reduces the penalty to mobility when wearing heavy or power armored suits and when using heavy machine guns and grenade launchers by 50%

  4. Changes in Weapons and Armor
    • Heavy machine guns and grenade launchers now have a mobility penalty of 2 (previously was 3)
    • Heavy armor and energy armor now have a mobility penalty of 4 (previously was 3)
    • The damage of grenade launchers below the Major level is increased by 1.
    • The damage of Major level grenade launchers has been increased by 2.
    The base hit chance of all weapon models has been recalculated upward to smooth out the loss of accuracy from Perception. Low level weapons now have a lower accuracy penalty and allow them to hit their targets more often.

  5. Changes in Bots
    • Now among the opponents there will be bots of different classes (Assault, Heavy Infantry, Sniper, Grenade Launcher, Medic and Commados).
    • Bots will be limited by class specifics, appropriate equipment and skills, both passive and active.
    • Some bot classes have been permanently immune to certain combat effects.
  6. Changes in the SPIKE Characteristics of Operatives
    • Strength - Now increases HP (previously it increased HP and throwing range of items)
    • Perception - Now increases the detection range (previously it increased the detection range and increased accuracy)
    • Intelligence - Increases the chance of a critical hit (Intelligence hasn`t changed)
    • Knack - Now increases the throwing range of items (previously it increased dodge and fortitude)
    • Endurance - Now increases fortitude and the chance of getting a coma effect instead of death (previously it reduced the chance of getting the effects of Panic, Disorientation, Bleeding, Poisoning and Burning)
  7. The tutorial is supplemented with a window about base modules
  8. Fixed the bug when, when the Medic's skill "Specialist on toxins" was learned, the damage didn`t increase when dealed
  9. Fixed known bugs when there was no artifact on the map, but the target was "Capture the artifact"
  10. Minor GUI fixes
  11. Minor bug fixes on maps
  12. We are continuing to investigate an issue when the UI would freeze when reloading a weapon. If you encounter a freeze in the interface after updating the game, please send us a bug report using the shortcut Ctrl + Alt + B in the game right in the place where you encountered the problem
over 2 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

Battle Pass

1.The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards.
The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons.
You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop.
The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.

Changes to skills and mechanics

2.Combat Effect Changes
The following combat effects no longer update the time of duration on the target when triggered again:

  • Disorientation
  • Panic
  • Stun
  • Burning
  • Bleeding
  • Poisoning
  • Wounding
  • Slowdown
    Battle effects of control (Stun, Desorientation and Panic) now cause temporary immunity after completing the action on the target. This means that after the time of duration of the stun (or other control effects) has expired on the enemy, for the next two turns he will be immune to the stun.
    Changes in the Parameters of Combat Effects
  • Poisoning now deals 2 damage each turn for 5 turns
  • Burning now deals 2 damage and destroys 2 armor each turn for 3 turns
  • Bleeding now has an increase in damage with each turn +1
    (On the first turn - 1 damage, on the second turn - 2, on the third - 3 and on the fourth - 4)
  • Disorientation - action time reduced to 2 turns (previously was 3)

3.Changes to Heavy Infantry Class Skills
Mobile infantry - now reduces the penalty to mobility when wearing heavy or power armored suits and when using heavy machine guns and grenade launchers by 50%
4.Changes in Weapons and Armor

  • Heavy machine guns and grenade launchers now have a mobility penalty of 2 (previously was 3)
  • Heavy armor and energy armor now have a mobility penalty of 4 (previously was 3)
  • The damage of grenade launchers below the Major level is increased by 1.
  • The damage of Major level grenade launchers has been increased by 2.
    The base hit chance of all weapon models has been recalculated upward to smooth out the loss of accuracy from Perception. Low level weapons now have a lower accuracy penalty and allow them to hit their targets more often.

5.Changes in Bots

  • Now among the opponents there will be bots of different classes (Assault, Heavy Infantry, Sniper, Grenade Launcher, Medic and Commados).
  • Bots will be limited by class specifics, appropriate equipment and skills, both passive and active.
  • Some bot classes have been permanently immune to certain combat effects.

6.Changes in the SPIKE Characteristics of Operatives

  • Strength - Now increases HP (previously it increased HP and throwing range of items)
  • Perception - Now increases the detection range (previously it increased the detection range and increased accuracy)
  • Intelligence - Increases the chance of a critical hit (Intelligence hasn`t changed)
  • Knack - Now increases the throwing range of items (previously it increased dodge and fortitude)
  • Endurance - Now increases fortitude and the chance of getting a coma effect instead of death (previously it reduced the chance of getting the effects of Panic, Disorientation, Bleeding, Poisoning and Burning)

7.The tutorial is supplemented with a window about base modules
8.Fixed the bug when, when the Medic's skill "Specialist on toxins" was learned, the damage didn`t increase when dealed
9.Fixed known bugs when there was no artifact on the map, but the target was "Capture the artifact"
10.Minor GUI fixes
11.Minor bug fixes on maps
12.We are continuing to investigate an issue when the UI would freeze when reloading a weapon. If you encounter a freeze in the interface after updating the game, please send us a bug report using the shortcut Ctrl + Alt + B in the game right in the place where you encountered the problem

External link →
over 2 years ago - /u/RAM_Pressure - Direct link

Originally posted by Severyanin2020

Привет! у меня суточное задание использовать навык прямой наводкой 1 раз. мой гранатометчик использовал его несколько раз, даже убивал им противника. Но он не засчитывается. Почему?

Здравствуйте! Проверьте, пожалуйста, после последнего патча не повторяется эта ошибка?

over 2 years ago - /u/RAM_Pressure - Direct link

Originally posted by Severyanin2020

у меня есть медик с изученными умениями -

1 уровень все изучено,

2 уровень - огнетушитель и первая помощь

3 уровень - спец по токсинам и реанимация

4 уровень - медицинский дрон

почему мой медик не может реанимировать бойца из комы?

Это похоже на баг:( Если после последнего патча он повторяется, пожалуйста, отправьте нам из игры багрепорт по CTRL+ALT+B.