Hey, Redditors!
- New missions and research of the story campaign are available
- Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
- Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
- Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
- Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
- Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
- Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
- Fixed a bug when the skill "Power shield" worked longer than one turn
- Fixed a bug when the crit chance and the chance of hitting the enemy wasn't shown after using the "Power shield" skill
- Fixed a bug when the skill "Power shield" required only 1 AP, and not all the remaining ones
- Fixed a bug when with the learned skill "Poison cloud" and equipped with a toxic grenade, other grenades were not displayed on the action panel
- Fixed a bug when a fighter couldn't be reanimated from a coma
- Fixed some technical bugs
- Content optimization
- Minor GUI fixes
- Minor bug fixes on maps