12 days ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

  1. New missions and research of the story campaign are available
  2. Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
  3. Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
  4. Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
  5. Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
  6. Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
  7. Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
  8. Fixed a bug when the skill "Power shield" worked longer than one turn
  9. Fixed a bug when the crit chance and the chance of hitting the enemy wasn't shown after using the "Power shield" skill
  10. Fixed a bug when the skill "Power shield" required only 1 AP, and not all the remaining ones
  11. Fixed a bug when with the learned skill "Poison cloud" and equipped with a toxic grenade, other grenades were not displayed on the action panel
  12. Fixed a bug when a fighter couldn't be reanimated from a coma
  13. Fixed some technical bugs
  14. Content optimization
  15. Minor GUI fixes
  16. Minor bug fixes on maps
External link →
12 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
12 days ago - Nesquik - Direct link
  1. New missions and research of the story campaign are available
  2. Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
  3. Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
  4. Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
  5. Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
  6. Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
  7. Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
  8. Fixed a bug when the skill "Power shield" worked longer than one turn
  9. Fixed a bug when the crit chance and the chance of hitting the enemy wasn't shown after using the "Power shield" skill
  10. Fixed a bug when the skill "Power shield" required only 1 AP, and not all the remaining ones
  11. Fixed a bug when with the learned skill "Poison cloud" and equipped with a toxic grenade, other grenades were not displayed on the action panel
  12. Fixed a bug when a fighter couldn't be reanimated from a coma
  13. Fixed some technical bugs
  14. Content optimization
  15. Minor GUI fixes
  16. Minor bug fixes on maps
12 days ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

  1. New missions and research of the story campaign are available
  2. Now, if a fighter has an item with a trait equipped, then the description of the skill will take into account the features of the equipment
  3. Now, after using the "Attitude under hypnosis" skill, the fighter, from whom the stun was removed, will recover AP
  4. Now in contracts of "Expert" difficulty there are fewer reinforcements, but bots are slightly stronger, and the number of bots in one reinforcement can be from 3 to 5
  5. Reduced repair cost by 15%-20%, depending on the rarity and rank of the weapon
  6. Changed the distribution of bonuses by levels of base modules (Hangar, Operational Headquarters, Science Center). The total value of bonuses remains the same
  7. Fixed a bug when the skill "Volley" at a long distance couldn't deal damage
  8. Fixed a bug when the skill "Power shield" worked longer than one turn
  9. Fixed a bug when the crit chance and the chance of hitting the enemy wasn't shown after using the "Power shield" skill
  10. Fixed a bug when the skill "Power shield" required only 1 AP, and not all the remaining ones
  11. Fixed a bug when with the learned skill "Poison cloud" and equipped with a toxic grenade, other grenades were not displayed on the action panel
  12. Fixed a bug when a fighter couldn't be reanimated from a coma
  13. Fixed some technical bugs
  14. Content optimization
  15. Minor GUI fixes
  16. Minor bug fixes on maps
External link →
11 days ago - /u/RAM_Pressure - Direct link

Originally posted by XxAhmedxX92

Why You fixed the power shield :(, it was a helpful skill against super powerful AI, Dam, now I need my 4th elite heavy lol,

Plus now Heavy units are not moving to their maximum walking distance, even through It shows in Orange, never mind that until I confirm it again.

thank you for you update, but give power shield another thinking against AI and fix the AI super accuracy and range, it's very annoying,

also I would like to suggest to make auto open for selected quantity of containers, I got 90+ and its painful to open 1 by 1,

another thing maybe its good idea if you add the benefits of base structures to mercenaries.

please Keep it up RAM PRESSURE TEAM

auto open for selected quantity of containers

Hi! Thank ya! As for auto open for selected quantity of containers - sure we plan to make it easier!