almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/2223035354902478837]here[/url].
almost 4 years ago - vadevski - Direct link
Good news, everyone!

The Early Access continues, and over the past month we've made great strides towards the release. Among the most important, in our opinion, recent updates, in addition to optimization, bug fixes, improvements to maps and visual aspects, which we are constantly working on, we would like to highlight the following features:

  • Completely new formula for the weapon damage and armor performance. The armor has become noticeably stronger, the calculation of damage has become clearer. It also gave us the opportunity to greatly increase the accuracy of weapons. The gameplay has become much more interesting, there is a place for more diverse tactics.

  • New weapons degradation and repair system. Weapons no longer lose accuracy in the course of the degradation, and the use of a repair kit during repair gives an additional +10% accuracy to weapon and a chance to dodge to armor. Instead of losing accuracy, items now have a finite resource, i.e. after a certain number of repairs, they become unrepairable. This allowed us to greatly increase chances cool weapon, modules and armor in loot, as well as chances of their appearance in the market special offers. We'll continue to refine this moment in order to achieve a comfortable rotation of the equipment in the game, i.e. during the time one thing is completely degraded, its alternative would already be selected.

  • Another acceleration of operatives movement on the map and correction of run animations, working with cameras. It has become more comfortable to play, but we still don't think that we need to stop working in this direction. There is a whole set of tasks to improve cameras and control in the production plan.

  • Many small changes in UI, such as: highlighting the constructed path and tactical grid through the grass, a short tutorial on camera control in the 1st mission, alteration of the interface for applying skills and first-aid kits to allies, etc.

  • Added maps in a desert setting.

If you haven't seen the latest changes, then we highly recommend you playing again. It's already possible :) If your last entry into the game was earlier than 25/03/2020, we recommend reinstalling the game and downloading the latest version from the {LINK REMOVED}official site.

News No. 2. We would like to share our roadmap for upcoming updates. You already saw some of these plans in the previous announcement, but something went wrong, and we couldn't include them in one of the past updates. But we hope that we'll do it very soon :)

Behold, our roadmap:

  • Players could choose subclass between 2 random ones when leveling up a character instead of forcibly assigning a random subclass.

  • Ratings and rating battles. Divisions, awards, seasons, like an adult :)

  • Little things that matter: the color of icons on the map, tuning the behavior of cameras in the battle, etc.

  • Reset skills for characters in leveling up points for redistribution.

  • Tuning the chances of loot and the economy as a whole according to the results of analysis of changes after the latest patches.

  • Changes in the cost of using active skills in the battle in the direction of decreasing the AP, so that after or before applying the skill, which is now 2AP or is completing the turn, it's possible to perform some other action.

  • Class "Medic", which has long been in internal testing and will soon be in production. His release is delayed due to not very successful animation implementations of some of his skills, which we rejected on tests and redo them.

  • New opponents are robots that we promise for a long time. We'll try to speed up their appearance in the game. They are also already in testing, but there are nuances.

  • Aliens from story missions would soon appear in PvP+ and daily quests.

  • New maps and missions: a new map setting is already being tested - military research laboratories (underground bases).


  • Weather conditions (rain, sandstorm).

Separately, we would like to say thank you very much for your reports, reviews, ideas and support! We read everything and try to answer as much as possible. Especially in {LINK REMOVED}Discord. BTW, we have a new Twitter for the game.
It seems that together we manage to make a really good game!

With respect, RAM Pressure Development Team