almost 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3105772592538097389]here[/url].
almost 3 years ago - Nesquik - Direct link
  • Added "unmasking actions" mechanism. Now, when taking actions that can cause damage to your operatives, an enemy that is out of the range of detection/visibility of your fighters will be displayed in a red silhouette until the end of your next turn
  • Added new mission loading screens that will tell you about the objects and alien technologies that you'll meet in the story campaign (including the unpublished continuation of the story, the missions of which are currently in testing)
  • Added new PvP contract Liquidation temporarily to the map. The matchmaking in it is carried out according to the strength of the squad (as in PvP+), but at the same time there are no additional enemies as mobs (as in PvP+), and victories/defeats don't affect the Rating and don't lead to the possible death of operatives (as in rating PvP)
  • Added ammo to the Syndicate shop
  • Changed the price of grenades in the Syndicate shop
  • Fixed UI freezes after integrating new reversal animations when aiming. If you see a freeze in the UI, please send us a bug report using the keyboard shortcut Ctrl+Alt+B in the game right in the place where you face the problem
  • Implemented destruction of small trees
  • Made optimization of grenades effects
  • Changed chat keys:
    1. The field for entering messages for the allied squad changed from LShift to Ctrl + Enter
    2. Duplicated chat open button on ~ (Tilde)
    3. Duplicated button for the messages input field to the allied squad on Ctrl + ~
  • Added sound when receiving chat messages
  • Minor bug fixes on maps
almost 3 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!

Patch Notes 10/05/2021

- Added "unmasking actions" mechanism. Now, when taking actions that can cause damage to your operatives, an enemy that is out of the range of detection/visibility of your fighters will be displayed in a red silhouette until the end of your next turn

- Added new mission loading screens that will tell you about the objects and alien technologies that you'll meet in the story campaign (including the unpublished continuation of the story, the missions of which are currently in testing)

- Added new PvP contract Liquidation temporarily to the map. The matchmaking in it is carried out according to the strength of the squad (as in PvP+), but at the same time there are no additional enemies as mobs (as in PvP+), and victories/defeats don't affect the Rating and don't lead to the possible death of operatives (as in rating PvP)

- Added ammo to the Syndicate shop

- Changed the price of grenades in the Syndicate shop

- Fixed UI freezes after integrating new reversal animations when aiming. If you see a freeze in the UI, please send us a bug report using the keyboard shortcut Ctrl+Alt+B in the game right in the place where you face the problem

- Implemented destruction of small trees

- Made optimization of grenades effects

- Changed chat keys:

* The field for entering messages for the allied squad changed from LShift to Ctrl + Enter

* Duplicated chat open button on ~ (Tilde)

* Duplicated button for the messages input field to the allied squad on Ctrl + ~

- Added sound when receiving chat messages

- Minor bug fixes on maps

External link →