about 3 years ago - /u/RAM_Pressure - Direct link

Good News, Everyone!

Over the past months, we've made several important changes to the game that we are eager to share with you. The main changes concern PvP battles mechanics. So if you were waiting for "when they will finish PvP at last" to re-enter PvP and play more or less the final version, then the time has come :)

In fact, so many changes have already accumulated that it's impossible to describe everything in one post without turning it into a longread. Therefore, we'll only touch on the most recent, major and important changes that we've added to the game since January. Detailed Patch Notes for all updates can be seen on our STEAM https://store.steampowered.com/app/929490/RAM_Pressure/

https://preview.redd.it/crtwi8jn3gy61.png?width=800&format=png&auto=webp&s=bd067b8284832c5df886ccc96d7025fc4c449b7a

  1. We brought the PvP mechanics to the state it were intended to be. We'll continue to actively improve the game in this direction, but now we boldly invite everyone who hasn't entered PvP for a long time (in any of its types in the game: PvP 1x1, Rating battles, PvP+ with mobs on the map). What has been done most important in this sphere:
  • Added "unmasking actions" mechanics. If the enemy attacks your operative, being out of visibility/detection of your fighters, he will unmask himself and illuminate with a red silhouette until the end of your next turn. Thus, the problem of "battles with the fog of war" has been solved, when the enemy who has discovered you and has a specially leveled up scout shoots your squad, while remaining invisible to your operatives.
  • A serious rebalancing of weapons, armor and characteristics of fighters has been carried out. More leveled up fighters became cooler, and cool weapons and armor became even cooler.
  • Added chat and short message menu in battle. Also, the chat now includes all the subtitles of the story dialogs, which were previously shown in bubbles above the heads of the fighters and often found themselves behind the scenes or disappeared too quickly. For co-op added map-tagged ally requests using the same chat mechanism. Read more about this in the latest Patch Notes https://steamcommunity.com/games/929490/announcements/detail/3105772592538097389
  • Added a cooperative mode, where together with a partner you can fight against mobs. Note that now only with a random partner. We are still testing this mode and in the next updates we'll make it possible to invite specific friends to the cooperative.
  • Damage caused by negative effects is shown at the beginning of the turn with the camera focusing on each unit. Thus the problem of the "suddenly died squad" was solved, when it was possible not to notice until the last moment that half of the squad had already been killed somewhere behind the scenes, for example, with toxic gas.
  1. Changed cameras and some character animations. Visually is more enjoyable to play.

  2. Optimization. Here we are still far from the final version, as we see it. But a number of fixes have already been made, as a result of which playing on non-top configurations has become much more comfortable.

  3. Many small but pleasant UI changes, bug fixes, improved application stability, etc.

And, traditionally, we want to share with you our roadmap for the next updates. We've reached the home stretch and are preparing the game to go out of the Early Access for release in the next 2-3 months. This, of course, doesn't mean that we'll finish improving the game with the release, because this is a permanent process :)

So, here are the main directions of changes for the next updates:

  1. Radical change in the equipment for operatives interface and in work with the inventory in general.
  2. Upgraded base buildings will give significant bonuses in battle. Start upgrading your base now :)
  3. Additional battle modes (perhaps 2x2 PvP, perhaps additional types of PvE contracts, which vary in terms of mission objectives and battle tactics, we are still testing and haven't decided exactly).
  4. The weapon will give special passive skills. More top-end guns will also appear. However, this will impose a limit on the rank of an operative on the carrying of top weapons.
  5. New opponents and continuation of the story campaign.
  6. Further graphics optimization.
  7. Refinement of the UI to a conditionally final state. We've accumulated a number of changes based on the results of playtests and your feedback.
  8. Friends system with the help of which it'll be possible to invite friends to join the battle in co-op and PvP.
  9. Reducing the duration of the Rating battles season to 1 month from the next season.

With best wishes,

Your RAM Pressure Development Team

https://rampressure.game

External link →
about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/929490/announcements/detail/3105772592541122898]here[/url].
about 3 years ago - vadevski - Direct link
Good News, Everyone!

Over the past months, we've made several important changes to the game that we are eager to share with you. The main changes concern PvP battles mechanics. So if you were waiting for "when they will finish PvP at last" to re-enter PvP and play more or less the final version, then the time has come 😊



In fact, so many changes have already accumulated that it's impossible to describe everything in one post without turning it into a longread. Therefore, we'll only touch on the most recent, major and important changes that we've added to the game since January. Detailed Patch Notes for all updates can be seen on our STEAM

  1. We brought the PvP mechanics to the state it were intended to be. We'll continue to actively improve the game in this direction, but now we boldly invite everyone who hasn't entered PvP for a long time (in any of its types in the game: PvP 1x1, Rating battles, PvP+ with mobs on the map). What has been done most important in this sphere:

    • Added "unmasking actions" mechanics. If the enemy attacks your operative, being out of visibility/detection of your fighters, he will unmask himself and illuminate with a red silhouette until the end of your next turn. Thus, the problem of "battles with the fog of war" has been solved, when the enemy who has discovered you and has a specially leveled up scout shoots your squad, while remaining invisible to your operatives.
    • A serious rebalancing of weapons, armor and characteristics of fighters has been carried out. More leveled up fighters became cooler, and cool weapons and armor became even cooler.
    • Added chat and short message menu in battle. Also, the chat now includes all the subtitles of the story dialogs, which were previously shown in bubbles above the heads of the fighters and often found themselves behind the scenes or disappeared too quickly. For co-op added map-tagged ally requests using the same chat mechanism. Read more about this in the latest Patch Notes
    • Added a cooperative mode, where together with a partner you can fight against mobs. Note that now only with a random partner. We are still testing this mode and in the next updates we'll make it possible to invite specific friends to the cooperative.
    • Damage caused by negative effects is shown at the beginning of the turn with the camera focusing on each unit. Thus the problem of the "suddenly died squad" was solved, when it was possible not to notice until the last moment that half of the squad had already been killed somewhere behind the scenes, for example, with toxic gas.
  2. Changed cameras and some character animations. Visually is more enjoyable to play.
  3. Optimization. Here we are still far from the final version, as we see it. But a number of fixes have already been made, as a result of which playing on non-top configurations has become much more comfortable.
  4. Many small but pleasant UI changes, bug fixes, improved application stability, etc.

And, traditionally, we want to share with you our roadmap for the next updates. We've reached the home stretch and are preparing the game to go out of the Early Access for release in the next 2-3 months. This, of course, doesn't mean that we'll finish improving the game with the release, because this is a permanent process 😊
So, here are the main directions of changes for the next updates:

  1. Radical change in the equipment for operatives interface and in work with the inventory in general.
  2. Upgraded base buildings will give significant bonuses in battle. Start upgrading your base now 😊
  3. Additional battle modes (perhaps 2x2 PvP, perhaps additional types of PvE contracts, which vary in terms of mission objectives and battle tactics, we are still testing and haven't decided exactly).
  4. The weapon will give special passive skills. More top-end guns will also appear. However, this will impose a limit on the rank of an operative on the carrying of top weapons.
  5. New opponents and continuation of the story campaign.
  6. Further graphics optimization.
  7. Refinement of the UI to a conditionally final state. We've accumulated a number of changes based on the results of playtests and your feedback.
  8. Friends system with the help of which it'll be possible to invite friends to join the battle in co-op and PvP.
  9. Reducing the duration of the Rating battles season to 1 month from the next season.

With best wishes,
Your RAM Pressure Development Team