First of all, we would like to thank everyone who is already participating in the Early Access of the game and sends us bug reports, ideas for developing the project, wishes for the balance and just your opinions. Thank you, this is very valuable! And although we don't have time to respond to all feedback, we read every post, every letter and take them into account.
We tell you what we plan to do next:
1. The first technical patches are already behind, the game has become more stable. However, we are aware that this is still an early beta and there are still a lot of imperfections and bugs in it. Therefore, their fixes, as well as optimization for us is a priority for the entire period of the Early Access. We plan to update the game about once every 1-2 weeks for the completion of any little things, bug fixes and gradual optimization of graphics. Until the Early Access to STEAM is launched, we publish patchnotes on Discord game channel
https://discord.gg/QTtWWfH 2. Of course, we plan to launch the Early Access in STEAM in the coming months, after we finish with the technical part and basic optimization. When this happens is difficult to say at the moment, we are working on it.
3. Work continues on content: storyline missions, additional modes, enemies, classes, PvP-locations, etc. We plan to release content updates at least every 4-6 weeks. Here is our sample plan* for the next 2 content updates**:
- Hard-PvP mode. A separate contract would appear on the map, thanks to which it would be possible to enter PvP-battle in this mode. The bottom line is that in the location in addition to 2 players there will also be NPCs who attack both players.
- New enemies: aliens and alien bots. They would appear in daily quests, in the new Hard-PvP mode, and in new storyline missions, which are disabled so far because we are still working on new NPCs.
- New storyline missions. Continuation of the 1st Act of the plot, a meeting with aliens and a new human faction.
- New PvP locations, including in the new desert setting.
- Elite operatives. Now they are temporarily disabled, because we are working on a balance of skills when combining subclasses and testing various options for generating operatives.
- Weather effects. Rain, fog, sandstorm on a desert setting.
- Interactive objects on maps (exploding barrels, etc.).
- Descriptions of all items, effects, characteristics, improvements in the UI.
- Revisions of the economy and balance.
- New (or rather, temporarily disabled) Elite classes: Leader, Hacker, Flamethrower. Their addition to the game would be distributed across several content updates. Work on them is progressing more slowly than we would like, because they have skills with unique mechanics.
* This roadmap is approximate and could change a lot during development. Something can be done faster, something slower, something changes during the playtest and your feedback.
** Later updates will also include clans, rating battles, 2x2 mode, continuation of the 2nd Act of the plot, and many other interesting things.
With respect,
yours RAM Pressure development team