about 3 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!
2 weeks have passed since the release on STEAM. The flight is normal. We read all (really all) user reviews and watched all the streams that were released after the release of the game that we could find. Thank you very much for your support and feedback, we appreciate it! We agree with many remarks about the game, some mechanics (for example, such as a penalty to the accuracy of sniper rifles at close range, the need to manually open ammo boxes that drop out in loot, etc.) were incomprehensible to most new players through our fault. We have tried to improve these moments and are confident that this will make the gaming experience more pleasant for both new players and our regular audience.

Patch Notes 01/10/2021

  1. We noticed that many players find it difficult to associate information about the fighters displayed in the top left corner of the screen with specific fighters on the map. Now in battle near a fighter's HP bar, the icon of his base class and action points will be duplicated

  2. We made a pop-up hint showing the calculation of the current hit rate when aiming. The influence of weapons (including ammo and upgrade modules), fighter skills, target defense (including target skills, target bonuses from cover and equipment), distance effects (including penalties for close range shooting for snipers and bonuses for shooting at point blank range for others are shown separately) classes and effects (injury, disorientation, etc.)

  3. In all types of PvP battles, the turn timer has been stopped when moving the fighters of the current player. While the fighter is moving, following the player's order, the turn time stops. Perhaps in the future we'll also introduce this system into some long animations for character skills.

  4. The rewards for certain contracts and types of activity have been temporarily increased:

Rating PvP - 2500 (previously was 1500)

PvP+ - 2500 (previously was 1500)

Coop - 850 (previously was 600)

Coop Expert - 1500 (previously was 1000)

2x2 - 2000 (previously was 750)

PvE Expert - 1000 (previously was 850)

  1. Sniper rifles: close range penalty reduced by 40%

  2. Smoke: Smoke evasion bonus no longer stacks with cover bonus as it did before. Before this patch, the constant use of smoke in PvP at high levels was almost imperative for a successful game. While it conceived in order to create covers where there are none. For breaking through defenses, moving through open areas and similar tactical tasks

  3. Changes in the skills of the Heavy class:

- Skill "Perfect hit": now when using heavy weapons, the chance of a critical hit increases by 10% (previously was 5%)

- Skill "Armor adjustment": now when using a heavy or power armor suit, armor is increased by 3 (previously was 2)

- Skill "Power armor": now when using a power armor suit, armor is increased by 3 (previously was 2)

  1. Changes in the skills of the Assault class:

- Skill "Survival instinct": now the increase in dodge for each enemy in sight is by 3% (previously was by 4%)

  1. Changes in the skills of the Support class:

- The "Smoke screen 2" skill has been changed. Now only the first use of smoke grenades per turn doesn't require AP (previously when throwing a smoke grenade it didn't require AP)

  1. Changes in the skills of the Grenadier class:

- Skill "Hail of Fragments": now has a 100% chance to cause bleeding (previously was 50%)

- Skill "Grenadier expert": now increases the damage of frag and plasma grenades by 2 (previously was 1)

- Skill "Airburst": now has a cooldown of 3 turns (previously was 4)

- Skill "Direct fire": a shot from a grenade launcher at a target in line of sight with an increased distance by 4 cells and increased by 3 damage (previously was 2 damage)

  1. Changes in the skills of the Commando class:

- Skill "Light armor expert": now increases resistance to bleeding, burning, poisoning and disorientation by 25% (previously was 10%)

- Skill "Merge with terrain": now behind a cover stealth increases by 3 cells (previously was 4)

  1. Changes in the skills of the Scout class:

- Skill "In the sight": now the chance of a critical hit of allies is increased by 15% on the enemy you spotted for 2 turns (previously was 10% for 1 turn)

  1. The tutorial was supplemented with several windows based on the results of the analysis of player reviews

  2. When choosing the mission difficulty, the choice is remembered until the end of the current game session

  3. When you start searching for an enemy in any kind of PvP, the check-box is reset, allowing the game matchmaking the opponent without taking into account the strength of the squad and the rating. Now you have to install it by hand every time

  4. Fixed freezes during the battle that appeared after the last update

  5. Minor GUI fixes

  6. Minor bug fixes on maps

Dear friends, if you like the game and want to help its development, we ask you, if possible, to rate it in STEAM and write a few words of feedback. Or send your feedback to [[email protected]](mailto:[email protected]). This will greatly help us to understand what changes are you looking forward to the most, what you like, and what should be fixed in the next updates. Thank you!

External link →
about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 3 years ago - Nesquik - Direct link
2 weeks have passed since the release on STEAM. The flight is normal. We read all (literally all) user reviews and watched all the streams that were released after the release of the game that we could find. Thank you very much for your support and feedback, we appreciate it! We agree with many remarks about the game, some mechanics (for example, such as a penalty to the accuracy of sniper rifles at close range, the need to manually open ammo boxes that drop out in loot, etc.) were incomprehensible to most new players through our fault. We have tried to improve these moments and are confident that this will make the gaming experience more pleasant for both new players and our regular audience.


Patch Notes 01/10/2021
  1. We noticed that many players find it difficult to associate information about the fighters displayed in the top left corner of the screen with specific fighters on the map. Now in battle near a fighter's HP bar, the icon of his base class and action points will be duplicated
  2. We made a pop-up hint showing the calculation of the current hit rate when aiming. The influence of weapons (including ammo and upgrade modules), fighter skills, target defense (including target skills, target bonuses from cover and equipment), distance effects (including penalties for close range shooting for snipers and bonuses for shooting at point blank range for others are shown separately) classes and effects (injury, disorientation, etc.)
  3. In all types of PvP battles, the turn timer has been stopped when moving the fighters of the current player. While the fighter is moving, following the player's order, the turn time stops. Perhaps in the future we'll also introduce this system into some long animations for character skills.
  4. The rewards for certain contracts and types of activity have been temporarily increased:
    Rating PvP - 2500 (previously was 1500)
    PvP+ - 2500 (previously was 1500)
    Coop - 850 (previously was 600)
    Coop Expert - 1500 (previously was 1000)
    2x2 - 2000 (previously was 750)
    PvE Expert - 1000 (previously was 850)
  5. Sniper rifles: close range penalty reduced by 40%
  6. Smoke: Smoke evasion bonus no longer stacks with cover bonus as it did before. Before this patch, the constant use of smoke in PvP at high levels was almost imperative for a successful game. While it conceived in order to create covers where there are none. For breaking through defenses, moving through open areas and similar tactical tasks
  7. Changes in the skills of the Heavy class:
    • Skill "Perfect hit": now when using heavy weapons, the chance of a critical hit increases by 10% (previously was 5%)
    • Skill "Armor adjustment": now when using a heavy or power armor suit, armor is increased by 3 (previously was 2)
    • Skill "Power armor": now when using a power armor suit, armor is increased by 3 (previously was 2)
  8. Changes in the skills of the Assault class:
    • Skill "Survival instinct": now the increase in dodge for each enemy in sight is by 3% (previously was by 4%)
  9. Changes in the skills of the Support class:
    • The "Smoke screen 2" skill has been changed. Now only the first use of smoke grenades per turn doesn't require AP (previously when throwing a smoke grenade it didn't require AP)
  10. Changes in the skills of the Grenadier class:
    • Skill "Hail of Fragments": now has a 100% chance to cause bleeding (previously was 50%)
    • Skill "Grenadier expert": now increases the damage of frag and plasma grenades by 2 (previously was 1)
    • Skill "Airburst": now has a cooldown of 3 turns (previously was 4)
    • Skill "Direct fire": a shot from a grenade launcher at a target in line of sight with an increased distance by 4 cells and increased by 3 damage (previously was 2 damage)
  11. Changes in the skills of the Commando class:
    • Skill "Light armor expert": now increases resistance to bleeding, burning, poisoning and disorientation by 25% (previously was 10%)
    • Skill "Merge with terrain": now behind a cover stealth increases by 3 cells (previously was 4)
  12. Changes in the skills of the Scout class:
    • Skill "In the sight": now the chance of a critical hit of allies is increased by 15% on the enemy you spotted for 2 turns (previously was 10% for 1 turn)
  13. The tutorial was supplemented with several windows based on the results of the analysis of player reviews
  14. When choosing the mission difficulty, the choice is remembered until the end of the current game session
  15. When you start searching for an enemy in any kind of PvP, the check-box is reset, allowing the game matchmaking the opponent without taking into account the strength of the squad and the rating. Now you have to install it by hand every time
  16. Fixed freezes during the battle that appeared after the last update
  17. Minor GUI fixes
  18. Minor bug fixes on maps


Dear friends, if you like the game and want to help its development, we ask you, if possible, to rate it in STEAM and write a few words of feedback. Or send your feedback to [email protected]. This will greatly help us to understand what changes are you looking forward to the most, what you like, and what should be fixed in the next updates. Thank you!
about 3 years ago - /u/RAM_Pressure - Direct link

Hey, Redditors!
2 weeks have passed since the release on STEAM. The flight is normal. We read all (really all) user reviews and watched all the streams that were released after the release of the game that we could find. Thank you very much for your support and feedback, we appreciate it! We agree with many remarks about the game, some mechanics (for example, such as a penalty to the accuracy of sniper rifles at close range, the need to manually open ammo boxes that drop out in loot, etc.) were incomprehensible to most new players through our fault. We have tried to improve these moments and are confident that this will make the gaming experience more pleasant for both new players and our regular audience.

Patch Notes 01/10/2021

  1. We noticed that many players find it difficult to associate information about the fighters displayed in the top left corner of the screen with specific fighters on the map. Now in battle near a fighter's HP bar, the icon of his base class and action points will be duplicated

  2. We made a pop-up hint showing the calculation of the current hit rate when aiming. The influence of weapons (including ammo and upgrade modules), fighter skills, target defense (including target skills, target bonuses from cover and equipment), distance effects (including penalties for close range shooting for snipers and bonuses for shooting at point blank range for others are shown separately) classes and effects (injury, disorientation, etc.)

  3. In all types of PvP battles, the turn timer has been stopped when moving the fighters of the current player. While the fighter is moving, following the player's order, the turn time stops. Perhaps in the future we'll also introduce this system into some long animations for character skills.

  4. The rewards for certain contracts and types of activity have been temporarily increased:

Rating PvP - 2500 (previously was 1500)

PvP+ - 2500 (previously was 1500)

Coop - 850 (previously was 600)

Coop Expert - 1500 (previously was 1000)

2x2 - 2000 (previously was 750)

PvE Expert - 1000 (previously was 850)

  1. Sniper rifles: close range penalty reduced by 40%

  2. Smoke: Smoke evasion bonus no longer stacks with cover bonus as it did before. Before this patch, the constant use of smoke in PvP at high levels was almost imperative for a successful game. While it conceived in order to create covers where there are none. For breaking through defenses, moving through open areas and similar tactical tasks

  3. Changes in the skills of the Heavy class:

- Skill "Perfect hit": now when using heavy weapons, the chance of a critical hit increases by 10% (previously was 5%)

- Skill "Armor adjustment": now when using a heavy or power armor suit, armor is increased by 3 (previously was 2)

- Skill "Power armor": now when using a power armor suit, armor is increased by 3 (previously was 2)

  1. Changes in the skills of the Assault class:

- Skill "Survival instinct": now the increase in dodge for each enemy in sight is by 3% (previously was by 4%)

  1. Changes in the skills of the Support class:

- The "Smoke screen 2" skill has been changed. Now only the first use of smoke grenades per turn doesn't require AP (previously when throwing a smoke grenade it didn't require AP)

  1. Changes in the skills of the Grenadier class:

- Skill "Hail of Fragments": now has a 100% chance to cause bleeding (previously was 50%)

- Skill "Grenadier expert": now increases the damage of frag and plasma grenades by 2 (previously was 1)

- Skill "Airburst": now has a cooldown of 3 turns (previously was 4)

- Skill "Direct fire": a shot from a grenade launcher at a target in line of sight with an increased distance by 4 cells and increased by 3 damage (previously was 2 damage)

  1. Changes in the skills of the Commando class:

- Skill "Light armor expert": now increases resistance to bleeding, burning, poisoning and disorientation by 25% (previously was 10%)

- Skill "Merge with terrain": now behind a cover stealth increases by 3 cells (previously was 4)

  1. Changes in the skills of the Scout class:

- Skill "In the sight": now the chance of a critical hit of allies is increased by 15% on the enemy you spotted for 2 turns (previously was 10% for 1 turn)

  1. The tutorial was supplemented with several windows based on the results of the analysis of player reviews

  2. When choosing the mission difficulty, the choice is remembered until the end of the current game session

  3. When you start searching for an enemy in any kind of PvP, the check-box is reset, allowing the game matchmaking the opponent without taking into account the strength of the squad and the rating. Now you have to install it by hand every time

  4. Fixed freezes during the battle that appeared after the last update

  5. Minor GUI fixes

  6. Minor bug fixes on maps

Dear friends, if you like the game and want to help its development, we ask you, if possible, to rate it in STEAM and write a few words of feedback. Or send your feedback to [[email protected]](mailto:[email protected]). This will greatly help us to understand what changes are you looking forward to the most, what you like, and what should be fixed in the next updates. Thank you!

External link →
about 3 years ago - /u/RAM_Pressure - Direct link

Originally posted by DazaNZ

Thanks for the update. I think the game should have more tooltips for things like adding additional gear to an item, ie. Armor can have sleeves (sorry forgot the word used) for additional perks.

Also like when mousing over a weapon accessories, telling player where/how to get things like scopes. I presume they will be something the player can research and develop? but it seems odd you cannot buy the weapon accessories in the market?

Also maybe have a avatar thumbnail over the armor vest when listing those in the Armory as to who is wearing them. It took me a while to work out which of these were already taken and which were free to equip (via the head icon). Having a thumbnail that the user could hover mouse over and then the soldiers name could appear would inform player who is using it.

Another tooltip suggestions like the locked slots for soldiers, what will unlock them? what level etc.

Hi! Thank you!

Yes, some weapon modes you can find in rewards for the battle. Slots for operatives can be added when you complete some special missions.