Original Post — Direct link

Hey y’all! I don’t know if this is just something I’m experiencing or if it happens to others too, but when I yell for compliance accidentally or when I see part of a person, sometimes the VO yells to drop a weapon I cannot visually see.

I think it’s an easy way to get around having to visually assess a target prior to engaging them outright.

If this is stock standard, might I suggest that get tinkered with to not allow for that to occur and the same for SWAT AI as well?

Love this game so much, I just want to help make it as realistic as possible.

(Also I’m aware that it’s all still being developed and that sometimes features like these are not easy to integrate, just wanted to pitch my two cents)

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over 2 years ago - /u/_radioteque - Direct link

Originally posted by [deleted]

This will be very interesting and very cringy.

Is there a tutorial for that?

I should put together a guide at some point denoting each voice type... But if you go into the ready or not install folder, there's a sub folder called 'VO' that has all the dialogue

they're generally named pretty close to how they'd fire in game (so [BARK]Arrested_0 = plays after civilian / suspect is arrested). Make a backup, and just replace any dialogue you want with whatever you want

over 2 years ago - /u/_radioteque - Direct link

Originally posted by [deleted]

Petition to make What are you doing stepbro an official voice line

( ͡° ͜ʖ ͡°)