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So the first few minutes of an active shooter are the most intense gameplay, and I love it!

But its usualy followed by 10 solid minutes of searching for a civilian who ran and hid in a corner.

Their seriously needs to be a "shooters neuteralised" ending or a "call or civis to me"

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over 2 years ago - /u/Gruntr - Direct link

Originally posted by jacknifejohnny

In some cases yes, but not when you hear hostages being executed on the other side of the hotel.

Honestly, probably just level design that isn't ideal for the mode on our part. Hah.

over 2 years ago - /u/Gruntr - Direct link

Great thoughts across the board here.

We will probably introduce a rule that once the suspect threats are neutralized, the game will end. This is mainly because yeah, the cleanup in active shooter kinda sucks. Alongside this, civilians fleeing for their lives in certain situations would be ideal, cause I'm sure there will be a lot of jumpy players who will need to learn a lesson on threat identification!

The goal of the mode is to make the suspects really difficult, and ensure that civilian casualties will be guaranteed if the player doesn't clear smoothly and attentively.

If they're killing everyone and you're way too far away, well, that's a failure on our part to make an engaging mission variant. That said, we're always thinking of ways to improve our modes. So this is great reading.

over 2 years ago - /u/Gruntr - Direct link

Originally posted by jow97

Thanks for taking the time to read, So exited to see where you take the game next!

So am I! It's a dream come true.