"Some early WIP pathing improvements i've been working on for the AI, smoothing out and eliminating sharp edges, which results in smoother pathing/traversal through an environment. It would make our pathing not so ridged/robotic (rounding corners especially)"
Red= Raw (default path), Green= Smoothed Path
https://reddit.com/link/wedj2s/video/0jqow7nhbbf91/player
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