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13 days ago - /u/Gruntr - Direct link

Originally posted by dizzle229

Fun bonus: In none of the three clips were their guns ever pointed at me. #2 is the closest but not quite there on frame-by-frame inspection. And he still moonwalked out to get me. #1 could have raised his gun (he's obscured by splinters), but he'd have to have raised, aimed, and one-tapped about 1/10 of a second. In #3 he seems to be WAY off, and I even appear to hit him at least once.

Is this on the latest update where we actually lowered the penthouse suspect values to be more forgiving? The weapon pointed down one is more of an animation issue that we are looking to resolve in a few ways to make it feel better.

13 days ago - /u/Gruntr - Direct link

Originally posted by dizzle229

It was recorded last night, I had just installed a 130mb update, whichever that was. In this instance I believe that each suspect had raised their gun (far too quickly imo). Although the first one is ambiguous due to particles, and since he exited the doorway while I wasn't looking, I believe that one was more an animation issue than reaction time. They just weren't pointing directly at me when they fired. In the third one, he appears to fire as he begins his gun raising animation.

I definitely think that first one is an animation issue, the others probably just means more tweaking ahead. Great video to reference though, especially since it's fresh. Thanks a bunch!

13 days ago - /u/Gruntr - Direct link

Originally posted by BastillianFig

Will you be adjusting reaction times.. currently the AI can kill you in 250ms which is superhuman

Yes although we are improving other aspects of them to help (weapon raise, then aim, then shoot for example).

Currently the global (read: default) AI time to shoot after raising their gun is 300ms. The time spent on target before shooting is actually 100ms, which might be the issue for retargeting players being so lethal! Will require some investigation because there are other elements at play that can act a little strange.