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In the latest public preview, we can see this snippet

shown in the video at 0:10, and later at the end. This area is currently outside normal boundaries in the current build. Functioning doors are in this normally inaccessible area. Starting the map outside normal methods actually has a spawnpoint in the area
.

I think it would also be safe to assume Valley is getting expanded with the update. There is a complete block-out house

outside of the normal boundaries in the current build. We also got to see Jolana/BathroomGirl
finally featured on Valley (or at least presumably Valley-- Penthouse seemed to have similar lighting conditions in some areas).

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over 2 years ago - /u/Gruntr - Direct link

No expansions on any levels, if anything we've tightened things up. Bit of a rundown:

Valley is the same as it was before but a lot prettier with a tonne of environmental storytelling and other work. That house in your image is cut content, it used to be where the key suspect's daughter lived, but we moved that to be inside the house. Valley used to be a lot larger with a huge tunnel that connected the two places and a greenhouse even lower than that.

Dealer has seen some new routes added but structurally it's the same, again if not tightened up for more narrow CQB combat. It's a work-in-progress however.

Gas has also been tightened up with more narrow spaces and a few new doorways for alternative entries and flanks. (one new doorway outside, one new doorway inside)

Meth has also seen the same sort of treatment. The tunnels have been replaced entirely (area-wise it's less than the one that's out in the playable build, but gameplay wise it should be more of a challenge), and more cover for AI has been added around the entire level.

Keep in mind that some levels are probably going to be entirely (or mostly) replaced as we go forwards and build the world of Los Suenos and implement our story changes. For now that's gonna be Farm (made smaller), Hotel (made smaller with a more focused story with similar suspects to Penthouse), and Port (the variation in levels is a pain in the ass to work with, bomb threat Port is almost an entirely different map).

over 2 years ago - /u/Gruntr - Direct link

Originally posted by _Apprehensive_Fish_

Hey Gruntr, quick question. Is the Halligan bar, shown few months ago, bar coming in this update too?

Not yet

over 2 years ago - /u/Gruntr - Direct link

Originally posted by FoxtrotNineteen

cool!!! are we ever gonna get a full hotel tho? just for funsies 🥺🥺🥺

The hotel you see now is likely going to be entirely replaced, it’s just too big :( but we will see.

over 2 years ago - /u/Gruntr - Direct link

Originally posted by TacticalHog

once the Steam Workshop is working it'd be cool to upload the Alpha block-outs and different early versions of your maps

seeing the progress you guys make is fascinating, and new players could see it too

maybe once ron is done and dusted, i could look at doing that.. but that's a long way off. :)

over 2 years ago - /u/Gruntr - Direct link

Originally posted by GolfFoxtrotYankee949

Depends. The map for Barricaded Suspects has a great flow. Maybe turn that into more of a hotel feature wise than just largely construction before going up a floor. The map for Raid is enormous, some nice flow but a lot of annoying extras. Then again if a group has taken control of a hotel that size you’d have to deal with that so…

I think the biggest issue is that with the smaller number of teammates in a match it does become a behemoth level to clear. And that's fine, if we consider it like a "boss" level. But for Hotel, it's been shifted and changed about 5 times. And it doesnt have our design direction in mind as much as some of the other maps.

But yeah don't worry there are gonna be big maps, and there are gonna be small maps. When all is said and done, we'll have a healthy balance of both.

over 2 years ago - /u/Gruntr - Direct link

Originally posted by Mr-Habeeb

Port is mine and a lot of friends favorite, for the fact that so many layers are different. Was hoping the same would happen for most maps.

Initially this was a cool idea but it actually becomes a lot to manage in the way we did it for port. In the update we're pushing a few greybox maps actually, so one of those is designed with different sections in mind. That's likely how we'll handle it.