about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323232123176]here[/url].
about 4 years ago - Tynan - Direct link
This update is available on Steam's unstable branch fo testing.

We're testing to ensure full save and mod compatibility. If you're willing to help test the unstable build for compatibility, please join us here: https://discord.gg/FYBsdNX

Change list:

- Increased mini-turret range 25->29.
- We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact).
- We no longer generate quests to build monuments bigger than possible (e.g. due to bad terrain).
- Quests are now consistently sorted by date in the quests tab.
- Low-tech weapons are no longer biocodable.
- Psychic animal pulser no longer affects player faction animals.
- Adjust tuning of chemical desire traits.
- Add tip about changing storyteller and difficulty through the options menu.
- Columns and urns are now marked as inert for AI purposes.
- Pawns can no longer haul away unfinished things that have a bound bill, are located on the worktable or touch the worktable.
- Expand title rewards letter to include the delivery information (to colony/directly to inventory).
- Fix: Apparel wearout damage applies to world pawns, so they eventually become naked.
- Fix: Ground-penetrating scanner text flickering.
- Fix: Turrets in smoke can target enemies adjacent to them.
- Fix: Mods cannot override patches (reported by NotFood).
- Fix: LordToil_HuntEnemies looking for random spot outside colony ownedpawns are not spawned.
- Fix: Mechanoid ship part disappeared with error message.
- Fix: Incorrect tip.
- Fix: Modded floors with 0 market value break monument generation
- Fix: Aesthetic nose lacking addedPartProps
- Fix: Bad grammar in title rewards letter.

EDIT: Updated.

- Fix: Pawns will move primary equipment to inventory if pawn becomes incapable of manipulation.
- Remove spurious error "Added def X without an associated modContentPack". Patched defs don't need to have modContentPack.
- Fixed sorting of quest tabs.
- Reworked FindDropPodLocation validator in IncidentWorker_CrashedShipPart.
- Fix: Mech cluster quests fail to mention some condition causers in their threat list.