Risk of Rain 2

Risk of Rain 2 Dev Tracker




08 Apr

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Hey!

With our first week of Early Access in the bag we thought we would share some more of our thoughts we have gathered over the week. We also want to thank everyone again for all of the support, emails, tweets, and feedback in such a short amount of time. Thank you all.

Similar to our first Developer Thoughts we wanted to break things down into Major and Minor Points, along with some things we have been working on.

===Major Points===

• We want to get our content roadmap available to users as soon as possible - we will be working on that this week.
• Noting a LOT of people are dying very suddenly to blazing affixes and not enjoying it, and it will be tuned down. We do have concerns that the fire affix is artifically gating the difficulty and the game will be much easier once it’s been normalized, but we will have to address that as it comes.
• Noting people want a legitimate way to actively pursue lunar coins
• Fighting Worm isn’t fun, e...

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30 Mar

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HOLYMOLY
O
L
Y
M
O
L
Y

Uh, ok. First, I just wanted to say from the whole team how absolutely floored we are with the reception so far. I was personally hoping for something to match at least half of the original game: apparently we’re doing a LOT better. It’s absolutely surreal - thank you all again.

We want to make sure the community is aware we are listening and in touch, so for the format of this post and subsequent ones in the future I want to try something new. Consider Development Thoughts to be an honest brain dump of the team. Excuse us if it’s a bit scattered in formatting.

===Major Points===

Overall, we’re ecstatic with the gameplay of Risk of Rain 2. There are some crashes we are trying our best to address, especially on game boot-up.

A goal we are currently tr...

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28 Mar

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Devblog #13 - 3, 2, 1, LAUNCH

Hey!

Today is the friggin day! Risk of Rain 2 launches on Steam, in Early Access right now!

https://store.steampowered.com/app/632360/Risk_of_Rain_2/

For those of you that are new here, the team and I have been working on Risk of Rain 2 for almost 3 years. It’s a co-op, roguelike, 3rd-person action game packed with content....

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27 Mar

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Weather is startin’ to look pretty bad


07 Mar

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It will (clearly at this point) be late Q1. Still on track.


17 Feb

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Still on track! There’s just plenty of polish left to do.

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Nope - we don’t want to reveal all the content for early access ahead of time :) Plenty of stuff left to discover.


15 Feb

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We’re at ~70%ish of the content. Pretty much all the features are in, but some (splitscreen is a likely example) will trickle in over time. We also want to make sure that we have enough room to pivot from early access feedback - so if we expand the scope of the game’s content, it would represent less than 70%.


02 Feb

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I’ll have to be honest - we aren’t launching with Mac and Linux. We just don’t really have the time to do so :<

Not just that, but we’re also aiming to launch a much more stable and higher quality game this time around - we would want to make sure that if we did a Mac or Linux build, that it was just as good as the Windows one, and we don’t have any Linux experts in our team yet.

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I truly appreciate the offer - but not only are we OK, I also think that it’s a slippery slope for us to start accepting free work that SHOULD be paid for.

If you’re interested in dipping your toes in, I know that modding and workshop content for games is a great way to not only practice art, but to actually apply and implement it. You’ll learn a ton that way, and I know that occasionally modders have gotten full-time offers from their work!


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Sadly, as we’re 3 dudes in a 200sq foot room, it would be less of an internship and more just us hanging out.


14 Jan

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Devblog #12 – Somewhere, Over the Double f*cking Rainbow

Hello there! This is Chris, hijacking the RoR2 devblog to share a few notes on music.

Tl;dr:

  • Yes, I am writing the music for RoR2
  • No, there won’t be a Coalescence 2

Chanson à nouveau..

The day I would start composing for RoR2 was a day I looked forward to with equal amounts of excitement and fear. The score to the original RoR is one I hold very dearly. It is music I loved writing, created during a very special time of my life, infused by each and every musical influence of my childhood and adulthood. It’s a perfect capture of me at that particular space and time. It also happens to be my most successful soundtrack to date, primarily because it’s part of a great game that people love to play, but also—if people’s fee...

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11 Jan

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Hi!

Maybe you’ve heard about it, but there has been some rumbling about Risk of Rain 1 recently. Saturnyoshi, a big RoR1 fan, has recently released his version of the game that has mod support!

This is not an official release made by us, but it’s a very neat passion project that deserves some attention. Go check it out!


10 Jan

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Not planning on it - although I would argue most developers don’t really delay their game intentionally, it just sorta happens. We are definitely not going to rush this out - luckily, we’re still on track :)

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Shields only recharge once you’ve been out of danger, so if you keep getting chipped, you don’t recharge at all.

Most importantly, shields don’t recieve healing, so the only way to heal is to avoid getting hit for 8 seconds.

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The game is progressing great! I understand the anxiety between updates, but generally it’s difficult to both make a post and work on the game, especially since we are spending most of our time polishing existing content, which doesn’t lead to very interesting posts. As we get closer to Early Access, we also don’t want to spoil too much of the content we have to show you guys - we want you to find it yourself! :)

To reiterate, we have not changed from our plan of Q1 2019, but most likely it will be near the end of Q1, so don’t be refreshin’ this page all the time!


04 Jan