Risk of Rain 2 Dev Tracker


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Latest Patch Notes Devblog #12 – Somewhere, Over the Double... (4 months ago)

22 May


21 May


Early Access Patch (Build ID #3830295)



hey

Welcome to all the new players who have picked up RoR 2 in the last couple weeks, we are glad to have you join the community!

In this patch we are adding full localization support! We now have official translations for Portuguese, Korean, Russian, French, German, Simplified Chinese, Italian, Spanish, Turkish, and Japanese.

These can be enabled by Right-clicking on "Risk of Rain 2" in your Steam Library and going to the language tab at the top. Select from the dropdown what language you want to start the game in and hit close.

There are also bug fixes associated with this patch below:

==== Bug Fixes ====
  • Director no longer stops spawning monsters late in the game
  • Director logi...
Read more

17 May


15 May


13 May


09 May


03 May



hey

We’ve got a cool milestone to announce - let us know if you can find it inside of this Word Search.



P L N Z C W G L D U N H 
T N  L P D I A O K E T 
D T L  Y G E S H U W I 
H L L C  D U O P L T V 
C S X Q I  P L X E Y W 
Y J A V S O  V H L K R 
C G O R O     E S P 
I R K L C Y D C  I I M 
P M O N S O O N   R D 
N I A U R O M  I R  B 
R A B O K G  M K W F  
S N E K W  A F D T R P


First off, we are very excited to announce that Risk of Rain 2 passed over 1 million sales on Steam alone in a month since our Early Access launch! To give you guys a little bit of context, it took us almost 5 years to hit that same number ... Read more

26 Apr


Hopoo Games Development Thoughts #3

Post
28 days ago - hopoo on Steam - Thread - Direct

View Early Access Forecast Image[www.riskofrain.com]

hi

It has been nearly 1 month since we launched Risk of Rain 2 in Early Access, and I think we can safely say it has been a crazy time for us. We have lots of exciting news that we will be sharing - lets dive in!

NOTE: Developer Thoughts is a way for us to touch base with the community - consider these to be candid thoughts from the development team. We will be breaking down our thoughts into Major and Minor Points, along with things we have been working on internally. A lot of these are community suggestions coming from emails, Di... Read more

24 Apr


23 Apr


16 Apr


Early Access Patch (Build ID #3743353)

Post
about 1 month ago - hopoo on Steam - Thread - Direct
**Early Access Hotfix Patch (Build ID #3743353)**
This hotfix patch is to address a bug added in Build ID #3731106.

==== **Bug Fixes** ==== • Fixed an issue where enemies executed from freezing didn't call the correct events, leading to no money, on-kill procs, and potentially a stalled Teleporter event.

---------------------------------------------------------------

**Early Access Patch (Build ID #3731106)**
This patch is to address a ton of the more severe bugs we couldn't safely patch in the first week, especially associated with connection or desync issues. It also comes alongside some balancing, and also a slight reworking of some Elite affix behaviors to try to make them all equally threatening.

==== **Gameplay Changes** ==== • **Fire Elites**
[Community Suggestion] Rework burning calculation with unique new burning damage type
○ Number of stacks of Burning on the player are now visible i... Read more

11 Apr


10 Apr


09 Apr


08 Apr


Hopoo Games Development Thoughts #2

Post
about 2 months ago - on News - Thread - Direct


Hey!

With our first week of Early Access in the bag we thought we would share some more of our thoughts we have gathered over the week. We also want to thank everyone again for all of the support, emails, tweets, and feedback in such a short amount of time. Thank you all.

Similar to our first Developer Thoughts we wanted to break things down into Major and Minor Points, along with some things we have been working on.

===Major Points===

• We want to get our content roadmap available to users as soon as possible - we will be working on that this week.
• Noting a LOT of people are dying very suddenly to blazing affixes and not enjoying it, and it will be tuned down. We do have concerns that the fire affix is artifically gating the difficulty and the game will be much easier once it’s been normalized, but we will have to address that as it comes.
• Noting people want a legitimate way to actively pursue lunar coins
• Fighting Worm isn’t fun, e...

Read more

Hopoo Games Development Thoughts #2

Post
about 2 months ago - hopoo on Steam - Thread - Direct
Hey!

With our first week of Early Access in the bag we thought we would share some more of our thoughts we have gatherd over the week. We also want to thank everyone again for all of the support, emails, tweets, and feedback in such a short amount of time. Thank you all.

Similar to our first Developer Thoughts we wanted to break things down into Major and Minor Points, along with some things we have been working on.

===Major Points=== • We want to get our content roadmap available to users as soon as possible - we will be working on that this week.
• Noting a LOT of people are dying very suddenty to blazing affixes and not enjoying it, and it will be tuned down. We do have concerns that the fire affix is artifically gating the difficulty and the game will be much easier once it's been normalized, but we will have to address that as it comes.
• Noting people want a legitimate way to actively pursue lunar coins
• Fighting Worm isn't fun, even tho... Read more

07 Apr


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