about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/632360/announcements/detail/3030332860924633589]here[/url].
about 3 years ago - Huntress - Direct link


From Launch To Now
As we prepare to launch the Anniversary Update - more on that below - we’ve also been looking back at our journey with Risk of Rain 2. On March 28, 2019, Paul swaggered onto stage at PAX East and we launched Risk of Rain 2 on Early Access - to wonderful reception from all our fans.

Since then, we have (yes this is about to be a huge flex)
  • Sold over 4,000,000 copies on Steam alone
  • Launched and grown to over 180,000 users in our official Discord
  • Received ‘Overwhelmingly Positive’ from over 137,000 Steam Reviews alongside an 85% on Metacritic
  • Gained new community members with 88% of players playing for more than 1 hour - and 57% of players playing for more than 10, numbers we are extremely proud of
So, yeah. We’ve grown a lot since Risk 1 and DEADBOLT.

We have also expanded our internal team, and hired new great talents to help work on RoR2 and future games to come. If you’re interested in joining, we’re currently hiring[hopoogames.com]! At the moment, we’re looking for a 3D Animator[hopoogames.com] and a VFX Artist[hopoogames.com]. Interested? Apply!

Anniversary Update
We’re happy to announce that the free Anniversary Update (or Content Update March, as some of you have started to call it) will be launching on March 25th 2021.

Our goal with this update is to really flesh out and round out the base game, and also be a ‘thanks!’ to all our fans that supported us through Early Access. A lot of the focus of this update is revisiting old items and finishing up content that didn’t make it into 1.0 release - we’ve added like 88 lore entries. Shoutouts to Sivelos for helping us do a ton of heavy lifting for these log entries.



We’re also adding our newest survivor - the Bandit - back into RoR2. Working on the Bandit was both fun and rewarding for us, because it really highlighted how much better we’ve gotten at making content since the original scrapped inception of the Bandit in internal development. Let us know how he feels!

PS: We know that the scrapped Bandit has always been a favorite for modders to add their own finishes and ideas to - and so we have implemented our Bandit as a separate survivor from the modded Bandit, in order to preserve community-made Bandit mods. Enjoy both!



Expansion #1
As we announced in our previous Dev Thoughts, we are planning on releasing a paid Expansion late (very late) this year. While we’ve admittedly been spending a majority of our focus for the Anniversary Update, we will internally be starting to shift towards working on the Expansion. As we develop and shape it over time, we will let players know how it’s going, and how big it will be.



Consoles
Since our Early Access release, PlayEveryWare has done a fantastic job keeping up with the breakneck pace of development and ensuring that console players experience Risk of Rain 2 at the highest of quality (alongside taking advantage of specific features) on the PlayStation 4, Xbox One, and Nintendo Switch.

We’re also glad to announce that we have a new, internal team at Gearbox that is focused on continuing to bring all future content of Risk of Rain 2 to our console players with even closer parity to our PC version of the game.

While the Anniversary Update will be staggered from PC releases like before, our goal with Expansion #1 is to ship on all platforms at the same time. We can’t guarantee 100% that we will achieve that - its something we’ve admittedly never done before - but that’s our goal.

Thank You
As always, thanks everyone for being passionate for the games we make. We have a lot of exciting things cooking - both for Risk of Rain fans and Hopoo Games fans in general - and we can’t wait to share them with you - one day.



-Hopoo Games