about 5 years ago - /u/Psyonix_Devin - Direct link

Blog Link: http://rocketleague.com/news/blueprints-a-closer-look/

https://preview.redd.it/c1q1zgdlnww31.jpg?width=1920&format=pjpg&auto=webp&s=ddbb48a486f8df229c1eeaf85cbdb60a5efb7532

With Blueprints coming next month, it's time to get into specifics on what's coming to your Rocket League inventories on the day of the update. As last month's introductory blog announced, Blueprints are a new type of drop that show you exactly what item you can build. Check out the finer details of Blueprints and trades below!

REVEALED AND UNREVEALED BLUEPRINTS

After the update, you will have a chance to obtain revealed Blueprints following Online Matches. You can then build the item from the Blueprint by spending Credits, trade the Blueprint to another player, or keep it in your inventory.

As we mentioned in the first blog on Blueprints, Crates that you have in your inventory at the time of the update will be converted to Blueprints from the same series. Any Blueprints that you receive from this conversion will appear in your inventory as "unrevealed" Blueprints. You can reveal an unrevealed Blueprint at no cost to show what in-game item it can build. Once revealed, you can choose to create the item from that Blueprint for Credits. Only Blueprints that have been converted from Crates will be unrevealed.

PLAYER-TO-PLAYER TRADING

We know our community enjoys the freedom of trading items with other players. We're pleased to announce that items will still be tradable as they have been in the past, but with a few exceptions. Revealed Blueprints and items built from Blueprints will be tradable, as will free drops, and tradable items from your inventory prior to the Blueprint system. However, unrevealed Blueprints will not be tradable. Credits will be tradable, but with some caveats listed below.

Here's a quick reference guide on what is tradable and what isn't:

TRADABLE:
  • Revealed Blueprints
  • Items that have been built from Blueprints
  • Credits (As long as the other party in the trade does not include their own Credits)
  • Free Drops
  • Tradable legacy content acquired prior to the Blueprint system
  • Rocket Pass items from Pro Tiers
  • In-game event items
NOT TRADABLE:
  • Credits when traded for Credits
  • Credits when traded for nothing
  • Unrevealed Blueprints
  • Items purchased from the Item Shop
  • Bonus Gifts and Items received from Bonus Gifts (more on that below)
  • Esports Shop Items

WHAT'S HAPPENING TO DECRYPTORS?

Once Crates leave the game, Decryptors will no longer be offered. Decryptors from your inventory will be converted into "Bonus Gifts," which can be opened at no cost. Bonus Gifts will contain items from the Vindicator Crate series and first Blueprint Series, the "Revival" Series, that will bring back some fan-favorite items throughout Rocket League's history. We'll reveal everything in the Revival Blueprint Series closer to the update.

TRADE-INS

Following the update, only free items obtained via post-game drops will be eligible to trade in. Free Rocket Pass items will remain ineligible for trade ins.

We hope this sheds more light on the Blueprint system coming next month. Stay tuned later this month for a full reveal of the new Item Shop!

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about 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by LoQtisOfBorg

What happens to blueprints from the event series crates (golden pumpkins, golden eggs, golden gifts)? Since those are free to open now, will the blueprint Item be free to craft then?

What happens to blueprints from the event series crates (golden pumpkins, golden eggs, golden gifts)? Since those are free to open now, will the blueprint Item be free to craft with then?

Golden Pumpkins and Golden Eggs aren't changing at all with this new system.

about 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by KookeeBird

So an “unrevealed” blueprint is essentially the crate? Then “opening” the crate is the “revealing” of the blueprint? And that’s free to do? Then it costs money to actually build the item.

So an “unrevealed” blueprint is essentially the crate? Then “opening” the crate is the “revealing” of the blueprint? And that’s free to do? Then it costs money to actually build the item.

Correct. Any Crate in your inventory before the next update will be converted into an Unrevealed Blueprint. Revealing that Blueprint costs nothing. Once revealed, you can 1) Spend Credits to obtain the item in the Blueprint, 2) Trade the revealed Blueprint to someone, or 3) Do nothing and have it chill in your inventory.

about 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by Crunktasticzor

Any confirmation on whether the revealed blueprint will show certification or painted status?

Any confirmation on whether the revealed blueprint will show certification or painted status?

A revealed Blueprint will show the items Paint Color and Certification, when applicable.

about 5 years ago - /u/dirkened - Direct link

Originally posted by GeorgePoe

Will double painted weekends still be a thing with the blueprints?

Will double painted weekends still be a thing with the blueprints?

Yes, there should still be the chance for double painted weekends.

about 5 years ago - /u/dirkened - Direct link

Originally posted by Crnogoraac

What sill happen to keys? One key = one credit?

What sill happen to keys? One key = one credit?

Keys will be converted into Credits but we have not disclosed the conversion rate yet.

about 5 years ago - /u/dirkened - Direct link

Originally posted by UserNr132

Is there an exact date announced yet?

Is there an exact date announced yet?

Nope, not yet. We have only said that it will be coming in December.

about 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by snax4you

So we need multiple blueprints to "build" items right? Do they all require the same amount of blueprints or do the more rare items require more blueprints, or are the blueprints just dropped less often?

So we need multiple blueprints to "build" items right?

No. One Blueprint = one item, regardless of rarity or traits.

about 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by OfficialAzzaN

Say I revealed a blueprint that I don't like, will you be able to open another one without claiming that one that I didn't like or is it necessary to claim it before revealing a new blueprint?

Say I revealed a blueprint that I don't like, will you be able to open another one without claiming that one that I didn't like or is it necessary to claim it before revealing a new blueprint?

You can reveal as many as you want, there's no roadblock.

about 5 years ago - /u/dirkened - Direct link

Originally posted by pikunderscored

Does that mean blueprints will (possibly) change to show the painted attribute just for the weekend, then go back to what they were afterward?

No, a revealed Blueprint will not change attributes or items. Once a Blueprint drops or is revealed, it will not change.

almost 5 years ago - /u/dirkened - Direct link

Originally posted by VinsUsedToBeVins

No, a revealed Blueprint will not change attributes or items. Once a Blueprint drops or is revealed, it will not change.

Thanks for your answer u/dirkened, to clarify, regarding unrevealed BPs converted form crates, does this mean that the item in them and its and attributes were determined at drop, not reveal? Asked slightly differently, for the the BPs that were convered form crates, are the items in them already set, or are they determined when I reveal the Blueprint?

u/Psyonix_Devin Care to comment?

It is determined after revealing the Blueprint. Blueprints do not drop as unrevealed so the conversion from crates to unrevealed Blueprints is unique.

almost 5 years ago - /u/dirkened - Direct link

Originally posted by RocketBeLeaguered

Please clarify: If double-painted weekends happen again, will it apply to revealing unrevealed blueprints?

Yes, it would have an impact on revealing Blueprints.