Original Post — Direct link

Just a suggestion for keyboard and mouse players.

We already have keyboard input acceleration time in the Controls section which is basically a deadzone option for kb/m palyers now it would be really helpful if we had two options like this, such as a jump input acceleration time and the one we already have.

An example of how having a jump keyboard input acceleration time would help would be explained through stalls (For those that don't know what that is, here you go), because if you have a high keyboard input acceleration time then doing stalls is easier however your aerial and ground control is less refined, but on the other hand having a low keyboard input acceleration time makes your control refined which helps with air dribbles and such but makes stalls impossible as well as making jumps feel slower.

Thank you for reading, upvote so the developers hopefully read this. :D

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over 5 years ago - /u/dirkened - Direct link

Originally posted by Imsvale

We already have keyboard input acceleration time in the Controls section which is basically a deadzone option for kb/m palyers

No, that's not what it does. Normally a button press is instant on, giving you full acceleration with no delay. Input acceleration time sets the time it takes to reach full acceleration, making small adjustments easier (because the car won't rotate as fast, as soon).

This setting does not affect air roll left/right on a controller, even if it's on a button (which it most likely is). It really would be nice if it did.

u/dirkened pls?

You're right, however, Keyboard Input Acceleration should affect the responsiveness for all keyboard inputs.