Original Post — Direct link
over 3 years ago - /u/Jagex_Stu - Direct link

If you're willing to create a free account on mobile, we'd certainly welcome your feedback on Davendale.

There's quite a lot of login methods available on mobile; you might find for example that your current username creates a new account if you're an Android user and log in with Google SSO and you haven't before.

(Currently new desktop accounts get Tutorial Island. If you'd prefer to view Davendale on the desktop platform, you can log a new mobile account into desktop right afterwards.)

Though Davendale is the (currently mobile only) new player experience, so non-new players aren't the intended target audience for this content.

We're hoping to trial Davendale to new players on desktop in the future to see how it performs vs Tutorial Island, after we're satisfied (as noted elsewhere in this thread, my team's currently focused on making frequent prioritised quick wins to Davendale and the rest of the new player experience) that the mobile tutorial content is optimal. (Desktop players are comparably much "stickier"; easier to retain.)

But (as much as I'd like to), it's honestly unlikely that we'd make Davendale available to players who've progressed to the mainland...unless we reuse the area for another purpose that justifies copying it to the surface map and adapting Davendale for general use.

(ie A quest and a weekly D&D likely wouldn't suffice. Yes, I'm looking at you, Ashdale.)

Unfortunately, we always have to weigh the return on investment.

Personally I think it would be preferable to spend that time bringing outdated areas/content that regularly get traffic up to our current capabilities, fixing issues in the long-neglected early game and refining the core user experience.

Incidentally, the adjustment to mobile camera rotation sensitivity isn't area-specific, so if you're able to play on mobile, as noted we'd love to know how this change feels to you.

over 3 years ago - /u/Jagex_Stu - Direct link

Originally posted by yuei2

Speaking of fixing neglected areas is there any word of fixing Slivarea’s spooky skybox? Since when Senntisten was added it seemed it got replaced by a sunny sky one by mistake? I really miss my ghoulish haunting sky.

Hmm, looks like the Senntisten entrance is mapped in the corner between 4 mapsquares. That's unfortunate.

Possibly might've been deliberate to avoid a sudden lighting change in the walkable area outside Senntisten.

Confirmed that the Silvarea mapsquare is indeed no longer using the Paterdomus lighting/skybox.

I've searched for an open JIRA with those keywords, but failed to find one. Have you sent a bug report?

I've made a note to mention it to the Senntisten devs in the morning, to confirm if it's intended (or indeed might already have a fix in flight).

over 3 years ago - /u/Jagex_Stu - Direct link

Originally posted by yuei2

I did send a report but it was ages ago at this point and tbh I don’t even know if it went through anymore. I am going to assume at this point it didn’t.

Thank you Mod Stu!

Thank you for letting us know, and for going to the trouble of sending a bug report!

I remember a while back I had to paint an environment override area in the Skeletal Horror's arena because it's similarly mapped in the opposite corner of the Silvarea mapsquare, so I should be able to do the same over most of Silvarea as a compromise - depending on whether the Senntisten folks consider this to be working as intended.

But that's Morning Stu's problem! Zzzz...