9 months ago - /u/JagexAzanna - Direct link

Rituals and Racing, Necromancy is out and players have been getting in touch with their inner soul!

https://secure.runescape.com/m=news/the-journey-continues-with-necromancy---this-week-in-runescape

External link →
9 months ago - /u/JagexAzanna - Direct link

Rituals and Racing, Necromancy is out and players have been getting in touch with their inner soul!

https://secure.runescape.com/m=news/the-journey-continues-with-necromancy---this-week-in-runescape

External link →
9 months ago - /u/JagexHooli - Direct link

Originally posted by fireclod34

Yeah, I'm shocked they didn't do *something*.

The visibility of the targeted tile is what I'd like addressed.

Mod Ryan mentioned in his post last week, but our first week was dedicated to fixing more immediate issues as the priority and start digesting feedback for future updates.

You'll see more general improvements and refinements over the weeks ahead.

9 months ago - /u/JagexHooli - Direct link

Originally posted by justHereForTheGainss

Still have not received lost Praesul Codex from day 1 bug. Lost item request submitted a week ago

Sorry for the wait. The team are getting through any tickets as soon as we can. We'll check in with them today to see what the latest is on response times for these.

9 months ago - /u/JagexHooli - Direct link

Originally posted by Yolomasta420

T95 still not augmebtable?!

That was fixed today!

  • Rasial's equipment will now be correctly augmented when using augmentors.
9 months ago - /u/JagexHooli - Direct link

Originally posted by RedEyeJedi993

Any chance of looking into the Saga quest requirements for 'Remains of the Necrolord'?

Nadir is borderline impossible to 100% on mobile & thats the only platform I currently have access to.

Amending the requirement to an initial completion of each required saga rather than 100% completion would be great, as its currently the only thing standing between me & Rasial.

We'll pass that feedback to the team.

9 months ago - /u/JagexHooli - Direct link

Originally posted by CraigBeepBeeps

Necromancy is the most fun I've had playing in a long time, I hope it doesn't end up being balanced around the top 0.1% of players like other combat styles.

Any ETA on fixes for the pathing issues with rituals and events? It's atrocious at the moment if you don't manually move to the event first.

We're definitely aware of the feedback and it's being considered. No ETA to share on any changes in that area, but we may have more concrete news at the end of the week in our next Necromancy Community Update blog.

9 months ago - /u/JagexHooli - Direct link

Originally posted by Paranub

Redacted due to the addition of
(This update was added on Wednesday August 9th) in the notes! thanks!

This was hotfixed last week so there's no change from what you've been experiencing today.

9 months ago - /u/JagexHooli - Direct link

Originally posted by bigboy1173

from notes:

Reapplied the damage buff from stat boosting (this will apply for all styles excluding necromancy) whilst the team looks at a more elegant replacement for the system.

This. We reverted the change today.

We'll look at adding a specific mention of Overloads here for clarity though.

9 months ago - /u/JagexHooli - Direct link

Originally posted by skyhigh655

No pathing fixes, or anything to address the disgraceful state of the ritual site content?

- Shambling horror is not visible with so many players, and sometimes doesn't produce a particle effect at all

- Protection Glyphs are content that serve no purpose whatsoever

- Defile random events can reset progress without glowing purple, and some spawns can't even be siphoned because of pathing

I actively avoid rituals because the content is so broken. I understand you can't address everything in a week, but how could you possibly leave such an integral part of the skill in such a mess?

We're looking at the feedback on Rituals. Thanks for sharing your key feedback points so clearly.

Our dev time last week was spent more on immediate issues and just absorbing core feedback to be worked from this week (or started last week for a future update). We'll be prioritising the most impactful stuff, and Rituals are a core focus of the team to look at as part of that.

9 months ago - /u/JagexSponge - Direct link

Originally posted by Intelligent_Lake_669

A reminder that some bosses with multiple phases give wrong xp values:

Queen Black Dragon give xp based on 36k hp (should be 100k hp).

Kalphite Queen give xp based on 40k hp (should be 80k hp).

Kerapac give xp based on 200k hp (should be around 520k hp, which is the real amount of damage you deal during the fight).

Also, enemies and bosses that heal themselves during the fight don't give you higher xp based on the extra damage you deal.

I talked about those issues here: https://www.reddit.com/r/runescape/comments/15onvj4/multiphase_bosses_give_less_exp_than_intended/

Appreciate it - we're chatting about giving bosses and some mobs a little more 'umph' when it comes to XP, will look to fix these alongside it

9 months ago - /u/JagexDoom - Direct link

Originally posted by awsd-7

hey u/JagexAzanna / u/JagexHooli/ u/JagexDoom

  • having active bone shield still prevents revolution from working if you have shield abilities on action bar and no runes to use them
  • magic flute still doesnt cause ghost rats to follow player
  • ritual site clutter
    • visual
      • its still possible to use rest/teleport on ritual site
      • its still possible to use transmog items
    • audio
      • I dont see anything in patchnotes adressing players spamming darkness invocation-reduce/remove xp or prevent casting if its used while effect has more than 30sec remaining-allow us to mute other players' sounds-please, dont allow players to terrorize everyone in area, on every world, please, PLEASE
      • please move all random event sounds into ambient sounds category-im getting headaches from constant ritual sounds, darkness spamming players etc-while turning off sound effects means I can only hear sparkling glyph event
  • dominion medalion doesnt remove necro boost when unequipped
  • there are no necro style special equipment available
    • blisterwood weapons
    • dominion tower gloves and weapons
    • obsidian and void knight helmets
    • slayer boosting item (hexcrest/black mask/focus sight)
      • adding it to slayer helmet recipe would be too hard, maybe passive item you bring to Death?
    • nihil familiar(spirit shield was changed from magic to necro, why not nihil?)
  • equipping shield still causes conjures to despawn
    • we can use bone shield instead, so thats probably OK?
      • then why do we have spirit shields?
  • I still havent found any necrodancer references
    • at least add achievement:Necrodancer:use zombie dance emote[after defeating Rasial] / [with full set of deathdealer armor equipped]

please at least respond to this comment, so I know someone at least checked the list

thanks

Seen and noted!