JagexAzanna

JagexAzanna



Yesterday

Comment

Originally posted by Ac50388

This is a pretty disingenuous “whataboutism.” If there’s no clear line between

1) fixing clearly broken things 2) fixing other things

Players are rightfully going to complain about your lack of transparency.

It’s not just that we want more transparency - we do. We also want to see things the company broke and then never bothered fixing, fixed. Because these things are game breaking. Arch Glacor invisible attack. Elite sliders. Auras.

This thread is the perfect place to complain, because as you pointed out, you’re not even working on fixing auras.

Players are fine to complain, what I am asking is do it in more constructive ways that don't just dissuade Dev's from engaging with the community as a whole.

Breezy isn't gonna be able to turn around and decide to change how auras are acquired as its a massive project that impacts all manner of facets in the game. He wants to talk about the project he worked on, get some feedback and hopefully make it better in players eyes, this is harder to want to do if instead all he hears is "you should be working on something else" and it just actively dissuades the devs from engaging with any topic that can potentially cross over with a more contentious one.

Comment

Originally posted by shrinkmink

I understand it's tiring having to read about inverted capes and now auras (thanks to gim) every day on your job. But surely there were some other outdated interfaces that could've been chosen to be updated instead if getting asked about the elephant in the room is gonna affect their morale?

Also going off on the players because the feedback is to focus on the important issue and not the interface is not a good look. The average player doesn't really care if the content comes from a gamejam or 3 month dev cycle. Just like you don't care how the milk/juice/water got into the bottle only that it's affordable, tastes good and that you don't get sick from it.

Depending on who you ask there will always be a better use for resources in their eyes. The project being worked on might not be ideal in everyone's minds but it doesn't mean it cant exist and get feedback.

I am not trying to go off on players but just level with them, Players wanna hear about projects in progress, so we talk about in progress projects. If the default response a Dev is gonna get when they talk about a project is "stop doing that and do this instead" it will just mean that they won't wanna talk about things as it not useful.

I want the landscape to be more open to these talks and so I gotta do what I can to make that happen and that means trying to change peoples behaviours when they engage with Devs.

Comment

Originally posted by DraCam1

If there is clear issue with a piece of content, that has been voiced numerous times for over 10 years, which even openly got acknowledged by the devs (i.e.: GIM aura unlocks), and you show us a graphical update that the majority will not care about, because the gameplay aspect sucks, I don't know why you act surprised. The interface is fine, does its job. While it's not the best, there are way more, core issues with auras, that should have been addressed years ago already...

Nothing about being surprised, opposite really, When you know a topic is coming then you tend to already mentally tap out and that's the issue.

We want Dev's to be empowered to engage but if they feel they are just gonna get bombarded with things unrelated to their question then they are less inclined to want to engage and then they don't and everyone loses.

Comment

Hey Folks,

One of our ongoing goals this year has been fostering open communication about ideas and projects in development. Game Jam is a perfect example of where it feels natural to share what our devs are experimenting with, encouraging them to showcase their work and engage directly with the community.

A great example of this is Breezy, who has been doing an incredible job across multiple platforms, sharing projects, gathering feedback, and sparking meaningful conversations. However, we’ve noticed a recurring issue in these discussions: the original topic gets overshadowed by tangential concerns. For example, this posts about his work on improving the legibility of the Aura interface has been dominated by discussions about aura acquisition.

We’ve heard your feedback on aura acquisition loud and clear. It’s a complex system that touches many aspects of the game, so it's going to take time to address and the team is investigating. While we don’t have any u...

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20 Nov

Comment

You will find out more about Christmas stuff next week ahead of the launch on the 2nd.

Post

We’re continuing to expand our skilling content beyond level 99, with Runecrafting next in line for an update!

Read up on some of the plans in here - https://secure.runescape.com/m=news/right-click-examine-110-runecrafting

And get involved in the conversation over on the discord in the RCE section!

External link →
Post

Good Morning Folks,

Our amazing art team are often working on a variety of projects and something that can help them out is getting a general overview of styles and themes that resonate with players. Mod DBarker has been ideating a variety of styles and concepts and we would ask y'all to go through them and let us know which ones resonate with you.

Please note that none of these images are planned to be added 1 to 1 to the game currently, they are concepts to gauge interest in theme/style and help direct ideas! Let us know which ones are your favourites, or which styles speak to you!

https://preview.redd.it/60gyxc8nu12e1.png?width=14499&format=png&auto=webp&s=c0d7abcc5c883e4d716c942ec4...

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18 Nov

Post

Game Jam continues and DXP is live, also don't forget to grab your free comic!
Check it all out here - https://secure.runescape.com/m=news/gamejam--dxp-continues----this-week-in-runescape

External link →

15 Nov

Post

We’re always keen to hear your thoughts on shaping the game you love and have some upcoming surveys to keep an eye out for, find out more information here - https://secure.runescape.com/m=news/upcoming-surveys

External link →

11 Nov

Post

It's Jam time.

Check it out here - https://secure.runescape.com/m=news/november-dxp--gamejam

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.

External link →

08 Nov

Post

Now that we're exiting spooky season (🎃) and entering festive season (🎄), it's time for a check in on what's to come!

Check it out here - https://secure.runescape.com/m=news/roadmap-check-in-november---january

External link →

04 Nov

Comment

Originally posted by MinimumMarch1806

Is the humble bundle scimitar overide for Main-hand and offhand? or just mainhand?

There is a mainhand and offhand

Comment

Originally posted by V1_2012

Great PRemier changes.

Are the slayer mobs instanced temporarily? We all remember the Senntisten Asylum.

There is instancing in the cave yes, believe its up to 5 players

Post

New Profane Scabarite Slayer monsters bring new opportunities & Premier Membership has been refreshed.

Check it out here - https://secure.runescape.com/m=news/new-slayer-mobs--premier-refresh---this-week-in-runescape

Also as a PSA - We will be carrying out some service maintenance this morning. This will cause some Jagex account users to be logged out of the launcher. Those affected should be able to immediately then log back in again. We apologise for any inconvenience. 

To assist us with monitoring any issues that arise please use the following template to help us gather ...

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03 Nov

Comment

Originally posted by GabenSlave

They didnt balance the teams like any other competituon would. JAGEX is so dumb. Its like having a soccer match with 1000 people on one team and 100 on the other.

It was literally a popularity contest tho


01 Nov

Comment

They are being updated on Monday, we have been a little busy with recent releases so it took longer then first hoped.

Comment

Mod Zact continues to work on it during Gamejams as it was their gamejam project. Still looks pretty but it's not finished yet.


31 Oct

Comment

Hey Folks, team has informed me they are still reviewing the Group Storage for some groups, it is more likely to affect unranked groups that have previously solo iron players in them. Apologies if your team is still unable to access storage we are working on resolving it.

Comment

We are aware of an issue making group storage unavailable and are investigating the cause. We apologize for any inconvenience at this time.


30 Oct

Comment

Hey, so had a look into this with the team and unfortunately there isn't any bug going on there has just been a mix up with how you expected founders status to function.

So basically founder status is just the signifier that nobody has left the group, and because you have had an account join the team and then leave it has turned off founder status for the group and isn't applying it to any new characters who join.

The members who are in the group before that account left have individual founder status to signify they are part of the original group but as there has been someone who joined and left the group (regardless of why they did this) the groups founder status has been broken.