over 1 year ago - /u/JagexAzanna - Direct link

"What about second Game Jam?" Yep, it’s been Jam week and the JMods have been busy working on future projects, so this will be a pretty light update! Let’s take a look ahead to our upcoming murder mystery quest, plus Treasure Hunter, community updates and all the rest…

https://secure.runescape.com/m=news/game-jam---this-week-in-runescape

External link →
over 1 year ago - /u/JagexAzanna - Direct link

"What about second Game Jam?" Yep, it’s been Jam week and the JMods have been busy working on future projects, so this will be a pretty light update! Let’s take a look ahead to our upcoming murder mystery quest, plus Treasure Hunter, community updates and all the rest…

https://secure.runescape.com/m=news/game-jam---this-week-in-runescape

External link →
over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Technical_Raccoon838

This week in runescape: literally NOTHING. yes, you heard that right.. NOTHING. Not even a single patch. Nope. Just nothing, because that's what multimillion dollar companies do when they promise "weekly updates".

It's a trade off of no updates for a week to gain complete focus on putting together really exciting projects for more meaningful future updates.

Game Jam took place for an entire week this time, and some really exciting stuff came out of it - some of which will manifest into the game like we've seen over the past year from these.

The benefit is that it enables a lot more significant QoL updates, new features or even much demanded things like graphical updates for the F2P areas last year to come to life.

While it might not be now (because we have to schedule this in a way that ensures there's time for polish and QA), the end result is better updates down the road. These will happen periodically over the year and often have a light/no Patch Week to follow in those instances too for that exact reason.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Tkf530

Can we have a update on these topics please

  • Worlds crashing
  • Q&A streams
  • Master Max cape feedback
  • Max cash progress
  • Jagex launcher beta progress
  • Inverted skillcapes
  • FSW data
  • Necromancy
  • New addition to CM team
  • We're talking to the team about the World Crash reports and it's being investigated.
  • You'll see more of the streams we used to do (Q&A, PvM, Dev Chats etc) coming back in the months ahead as the new CM settles in and takes the reigns on streams
  • Jagex Launcher focus right now is the Jagex Accounts, which went into their closed beta phase recently. More updates are coming on this very soon too as we move to the next phase.
  • We'll be talking about Necromancy in the not too distant future, but don't expect anything this month. We plan to talk about it much earlier than we do for standard updates, but we're not at that point as yet.
  • New addition to the CM team is settling in well. It's only his third week in, so we're giving him time to get to know the teams, how things work, major focus points for the year and so on. We'll be introducing them in the coming weeks, likely as early as next week, with a stream.
  • Max Cash is an Engine Update that is very much in the works. We don't have a 100% locked date yet but it's still on the way.

I don't have detailed updates to share on your other questions right now, but we'll look to see if we can answer more on those as soon as we can.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Lamb2013

“Stay tuned for more details on Murder On The Border next week.”

That means absolutely nothing next week in Runescape again! :)

There's a Ninja Strike focused on the Wilderness coming next Monday - definitely things to look forward to next week.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Technical_Raccoon838

THIS!!!! If they didn't even have the f**king manpower to get ONE patch note in for this week, at least reveal some necromancy stuff so people are happy. But nooooope.

Mentioned this in another post, but to share it here -

We do plan to talk about it much earlier than we would for a standard content release, but don't expect any news on it this month. Necromancy development is moving along really well, but it's not at a stage where we're ready to start revealing aspects of it just yet.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by pyro16621

Any word on the next prime gaming drop?

Coming next week.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by LegendaryHydra

Nice. Could’ve talked about something important. I’d love to know how the GE tax is doing and how much gold has been deleted.

There's an Economy Stream with Mod Jack on Wednesday where he can speak to that!

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by garl12

Could have announced the next Prime Gaming loot coming soon...

We generally announce them the week of so we would have been a bit early putting it in this week. Its next week tho.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Technical_Raccoon838

Yeah but still.. there has to be at least SOMEONE not working on gamejam, who can do some bug fixes, right?

Also, when can we finally expect some news on necromancy? It's been like half a year..

Getting fixes into the game is a production line process. It passes through multiple hands to get into the live game - reproducing the issue and documenting the repro steps, the development to fix the bug, peer review of the code to verify the fix, QA testing to verify it functions as intended, catch edge cases, and re-coding to account for found issues, localisation to translate any text into German, French and Brazilian-Portuguese, scheduling, upload management, re-testing of the release build by the Release Candidate QA testing team, editorial of the patch notes.

We make game jams available to all staff involved in that process to flex different creative skills, and therefore the release process shuts down for the week of game jam so the release team can also contribute to game jam projects.

If I chose to not participate in last week's game jam and instead use that time to fix live bugs, they still wouldn't have released this week, because the production line was turned off for a week, to give us permission to game jam. At best I'd create a backlog of initially deved fixes for future processing through the production line when it's re-manned the following week.

I can entirely understand the surprise and disappointment, as regularly scheduled game jams are a new thing we're trying, and I sympathise with the news post editors who deal with the fallout when we down tools for a week. Especially as we can be cautious about talking about the fruits of those game jams too soon in case it creates expectations of imminent release.

As a developer, I'm appreciating the creative outlet and a space to explore game health projects that are bigger than bugfixes, require more complex solutions than ninja strikes, and outside the scope of monthly headliners on the release schedule. I very likely aren't working on the thing you consider the game's most important priority fix, but I'm getting to fix something that I've really wanted to fix for years, and haven't 'til now had the opportunity to do so (or even explore the potential of doing so).

Game jams are experimental and only a fraction of what's explored is going to be green-lit for release, lead to practical outcomes, or shippable in its first iteration, but game jam provides us a platform for lean passion projects that can have an extremely good return on investment, and I'm very grateful our leadership team are scheduling time to make game jams available to us.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by straw_star

If you’re going to release literally nothing just say literally nothing. There is no “light update” this week, there is just nothing at all. Even the TH promo isn’t new.

This Week In RuneScape is a weekly Newspost we do regardless of the size of the update (or in this case, with no Patch Notes).

It's more to give an update on anything happening in and around RuneScape that week as a whole - including Maintenance, Livestreams, Pink Skirts events, celebrating community content etc.

We sometimes break that rule a little to share certain news more broadly - like Murder At The Border which we dated in our last Email Newsletter and wanted to bring here too - but we think it's important we always have a one stop shop for what's going on (or not) in RuneScape every Monday vs just not posting.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by 5-x

Why do you talk about Game Jam projects in the newspost? These aren't even guaranteed to come to the game at any point!

So when players on Reddit ask about past promises, that hurts Jmods' feelings. But when Jagex has nothing to put in the weekly update post, it's suddenly okay to tease a bunch of improvement ideas, putting pressure on those Jmods. Which one is it, Jagex? You can't have it both ways.

And if we talk about Game Jam projects as if they're promises of future content, I'd like to inquire about following:

  • New basic clothing from Mod Dragon and Mod Bakingaz

  • Arch-Glacor improvements from Mod Shogun

  • Combat UI improvements from Mod Ryan

  • Karamja graphical rework from Mod Alex

...and many more past Game Jam projects that did not see the light of day. Hmm?

It's context right? We have no Patch Notes, but it's for the reason of investing in the Game Jam for potential future content releases. We felt it was important to let you know why we have less updates for the sake of upcoming ones.

In terms of releases from Game Jam, that's a reality of most Game Jams you'll see out there. Some stuff will make it out fairly quickly, some stuff will come later (like our last Game Jam update earlier this month which contained some stuff from back in October) and some might be on ice until there's an opportunity - which can be anything from scope around other content production or a myriad of other things.

Edit: Stu posted something for context on what goes into bringing a Game Jam project to life from prototype to shipped if you want more insight on this. Find it here: https://www.reddit.com/r/runescape/comments/11jvw1n/comment/jb4q7cz/?utm_source=share&utm_medium=web2x&context=3

Essentially, if we're going to be more open with Game Jams and what people have made like we have recently, the thing to bear in mind is that not everything produced in a Game Jam makes it into the game short term. Definitely worth providing feedback on what you love most when we do those blogs though, as that's feedback we can get back to the team!

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Windfloof

I do hope it’s not a late 2023/early 2024 release :( sounds like it will be. Either that or a botched rushed job.

Which I’d expect you guys will avoid….or I’d hope :/

I hope a lot and I’m tired of being beaten down.

I love this game and want to see it succeed. So here’s hoping the cope isn’t to strong.

Necromancy is a 2023 skill release. We're not targeting 2024 in any way unless there's a major shift in our project timelines for any reason.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by TheAdamena

Could we get another gamejam newspost like the one last time? I know there's a lot of negativity in this thread but I honestly love seeing what the Jmods are up to, no matter how small.

Glad you liked that blog in October! Definitely going to discuss a repeat with the team.

We can't produce a look week of as we write This Week In RuneScape earlier in the week and projects are only shown off at the very end of the week. Even if we wrote it on Friday it'd be too late to get it in.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Technical_Raccoon838

Thank you, this is the kind of communicating I wish we would have more often. I really appreciate it. I think if this is something that was added to the main post, a lot more people (including me) would have understood it better.

That's a great thought actually. We'll go away and think about how we bring more dev insights into our posts around stuff like this.

over 1 year ago - /u/JagexHooli - Direct link

Originally posted by Beautiful_Bee4090

I can only speak for myself in saying I hope the negativity here doesn’t dissuade y’all from doing these Game Jams, because they often yield some of the best updates.

I think where the contention comes from, is that we’re told the staff are working on these passion projects, but then aren’t told what any of them are beyond a short byline of “yeah, we’ve all been working on some awesome ideas over the last week” with no indication of what these are or whether they’ll ever see the light of day.

Tl;dr the issue is a lack of transparency and clumsy communication, which has been a recurring problem for, well, a long time.

Yours and Hooli’s replies here are exactly the sort of updates on core topics the player base is looking for. Just a sentence as simple as confirming you’re looking into world crashes goes a long way to making players know that you’re actually looking into these problems/issues/questions.

Jagex could win itself some serious brownie points if it just took a look at Reddit near the end of the working week to see what people are talking about and deliver as many answers as it can to them in a news post. That’s essentially what you and Hooli have just done, anyway. Just food for thought. Thank you for replying and offering some clarity!

Thank you for the detailed and considered feedback too!

over 1 year ago - /u/JagexHooli - Direct link

A quick heads up that the maintenance planned for today at 10am has now been cancelled. No 'Scaping interruptions this week!

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by SpicyAngerCarrot

u/JagexAzanna Just wanted to check and make sure y'all know the Forinthry stonecutter takes twice the time to make limestone bricks as cutting by hand

I believe this is intended as doesn't cutting by hand have a chance to become a rock instead?