Originally posted by
ImRubic
Why are we getting more content produced out of Live Ops than we are from the regular development team?
Also, if Live Ops were the only ones to work on this update then why are there no patch notes this week despite a number of bugs?
Finally, Hooli, are you aware of Jagex's accomplishments in 2016? What their update schedule was like, Jagex's team formation, strategies, etc? If you aren't, why aren't you?
We're talking about some very different scopes sizes in terms of content which is part of it - the other part is the pivot plan has only just taken effect to enable more content more often. Desperate Measures was the end of July, followed by Alchemical in mid August. That's the first signs of that coming into play, so if you feel like that now, hopefully the months ahead will change that feeling!
On the Patch Notes, it's just simply a quieter week. More and more team members are taking their holiday right around now (given most waited while lockdown was on!) so the capacity expands and contracts accordingly with that. We also had our internal two-day LevelUp conference focused on team learning / knowledge sharing that played into that too. In those situations, the development priority is on Ninja Strikes and the new content.
On your question about the past, I am indeed. I think it's a great question and - like the Double XP LIVE conversation - one that would be great for us to come back on in more detail about how our team works in the here and now. Hate to sound like a broken record, but that's where the more transparency on our development process / state comes in hopefully!