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Balance:

  • The Kili task; Gather Anima (t90 power) task should not ask for the Ambassador, Solak or Telos to be killed. These bosses are designed to be killed already with T90, as they drop the next Tier, Tier 92 equipment.
  • The Tank armour effect of Necromancy armour is very unrewarding. More often than not, people retort to any non-necromancy tank armour.
  • The contrast in Ritual XP v.s. Disturbance XP is too firmly leaning into Disturbances. On Tier 2 disturbances alone already, Disturbances make out 95% of the XP a ritual gives.
  • Higher tiers candles have absolutely no purpose except lasting a 'bit' longer. Which is irrelevant, as they automatically get repaired anyway when you Repair-All your glyphs.
  • Hermodic Plates should be(come-) tradeable. 390 kills just to build your way to t90 power armour is absurd.
  • Glyph Ink should require Impeous(>Regular), Accursed(>Greater) and Infernal(>Powerful) Ashes rather than normal 'firemaking' ashes.
  • Unensouled materials, or at least their Ensouled variants, should become tradeable.
  • The ingredients for Super Necromancy potions are disproportionally hard and expensive opposed to the other Super variant potions.
  • The rate of gathering Ectoplasm is horrible at the start, but over-abundant at the end, while the consumption rate remains fairly the same. There also is no 'meaning' of ectoplasm as currency as they are all the same power and effect between level 1 and 120.

Quality of Life:

  • There should be a Warning or Prompt if you have a depleted Alteration rune on your ritual site before starting a ritual.
  • There should come an option to keep repeating/continuing a ritual once you've finished your last.
  • Certain Disturbances need a clear audial or visual cue that they've appeared, not only when they've disappeared.
  • When a Communion Ritual tries to repeat but no longer has your previously chosen Focus has depleted, it should try to take the highest possible Focus from your Ritual Box, not the lowest.
  • Allow us to add Ectoplasm into our Ammunition slot
  • Increase the visibility of the Shambling Horror's targeted tile.
  • Force the Wandering Soul and the Shambling Horror's model to have priority above all other entities on the same tile.
  • Add a 'Necromantic Pouch', something to store our necromancy Runes in.
  • The Hitbox of the Corrupt Glyph feels rather small, and often you end up clicking on the Glyph tile behind it instead.
  • Don't force players to click the Shambling Horror again when we guess the wrong tile, and make it visually apparent you've already tagged them.
  • Make all present Disturbances remain on the ritual site even after the ritual has ended.
  • Allow us to take items 'as notes' from the Ritual chest and the Offering chest.
  • Allow us to 'space bar' start a Ritual.

Bugs/issues:

  • Teleporting or arriving into the Ritual Area while you had Fixed Camera view toggled on before you left, has a chance to disconnect your client.
  • The Kili task; Agitate an Ankou, has a chance that the device cannot see you're busy with that quest. Therefore constantly yielding a 'nothing interesting happens' message when using the Agitator on an Ankou, until you destroy and reset/restart the task.
  • There is no instructions or clear indication that the Kili task; Gather Necroplasm from the Barrows, can only be harvested after the barrow brother has been killed.
  • In the Kili task; Gather Necroplasm from the Barrows, you cannot harvest the Necroplasm of that one brother which is your Crypt. Therefore, always 2 runs are needed (more if you happen to have the same Barrows brother as Crypt back to back)
  • In a Ritual, if a Soul Storm spawns on either of the two Candle spots south of-, close to the Pedestal, your character will constantly walk and fail to pathfind towards it if you approach them from Glyph spot.
  • Logging out, World-hopping, Crashing, or Disconnecting through any other reason while a Ritual was started, will cause the ritual to immediately end without yielding a result, causing all ink to be lost.
  • The Shambling Horror's target is very hard to see. Impossibly so if the area gets crowded.
  • When walking towards a Corrupt Glyph spot, your character may randomly cancel the given action.
  • The Bone Collection feature of the Tome of Um creates issues when also using the Bonecrusher, even if the worn Tome of Um tier can't bank the dropped bones yet.
  • The Abbysal Link relic does not remove the Rune cost for the City of Um teleport 'spell'.
  • The Fateful Portal still shows the previous boss, Zamorak, as teleport highlight, and not the Necrotic Citadel (Hermod/Rasial)
  • The Reaper Crew title does not offer a Necromancy damage boost.

If I missed something or there's something you'd like to add, post below!

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over 1 year ago - /u/JagexRyan - Direct link

Thanks for the feedback, we'll discuss a number of these points next week (we've been taking a lot of notes) and then communicate some of our plans.

over 1 year ago - /u/JagexRyan - Direct link

Originally posted by NoPhotojournalist53

Mod rowley, assuming Hermodic plates drop at 1/10 like the wiki says, they must be glitched as everyone is reporting that since yesterdays hotfix they haven’t been dropping

The drop rates of the plates haven't changed (they are still 1/10).

The drumsticks were updated in the hotfix to include bad luck protection so that you are guaranteed them after a number of kills.

over 1 year ago - /u/JagexRyan - Direct link

Originally posted by NoPhotojournalist53

Thank you for the response. Is there reasoning behind why the plates are untradeable?

The power route is about encouraging you to engage in PvM. We want you to learn, and put some challenges in front of you to take on.

If we made them tradeable, you'll find that experience can be skipped.