5 months ago - /u/JagexAzanna - Direct link

Hey all!

We've managed to sneak a beta update in before the Christmas holidays (woo!).

It's worth noting that what's been pushed live is an exact copy of our test environment, therefore you may experience more issues or unexpected outcomes than you're used to as a number of things are still a work in progress. We felt that it would be better to get you something to play with over the Christmas period even with this in mind as opposed to having nothing until the new year!

As always, please keep the feedback and conversation flowing.

Read more about the changes here - https://secure.runescape.com/m=news/combat-beta-update-2

If you want to take part in the beta you can follow the instructions here under the beta launch panel - https://secure.runescape.com/m=news/combat-beta-launch--community-hitlist-strike---this-week-in-runescape

External link →
5 months ago - - Direct link
We've managed to sneak a beta update in before the Christmas holidays (woo!).
5 months ago - /u/JagexAzanna - Direct link

Hey all!

We've managed to sneak a beta update in before the Christmas holidays (woo!).

It's worth noting that what's been pushed live is an exact copy of our test environment, therefore you may experience more issues or unexpected outcomes than you're used to as a number of things are still a work in progress. We felt that it would be better to get you something to play with over the Christmas period even with this in mind as opposed to having nothing until the new year!

As always, please keep the feedback and conversation flowing.

Read more about the changes here - https://secure.runescape.com/m=news/combat-beta-update-2

If you want to take part in the beta you can follow the instructions here under the beta launch panel - https://secure.runescape.com/m=news/combat-beta-launch--community-hitlist-strike---this-week-in-runescape

External link →
5 months ago - /u/JagexRyan - Direct link

Originally posted by chinalicious

What does the squishing mean again?

Narrowing of damage around the average.

Example:

Previously, if an ability was 20%-100% ability damage, it would have an average of 60% but with a wide range.

Squished values could be 55%-65% ability damage, which would still have an average of 60% but with a more narrow range, increasing the consistency of your damage.

5 months ago - /u/JagexSponge - Direct link

Originally posted by Heavens_Vibe

Staff of Sliske

KEKW

SPOOOOOOOOONGEEEE!!!

sorry!

5 months ago - /u/JagexSponge - Direct link

Originally posted by jz_wiz

Please leave seercul alone, it had a very niche but very nice use for people willing to sacrifice kill speed times, the change giga nerfs it and makes it pointless

Hey if you could elaborate it'd be handy! (just a beta test change so not guaranteed to stick)

5 months ago - /u/JagexRyan - Direct link

Originally posted by Divine_Eel

Refunds for AS4E2? Thanks

This is just a beta. We've acknowledged various issues mentioned with this potential change. Don't fear! We'll resolve whatever is needed to make sure that whatever the outcome is, it's not disruptive.

5 months ago - /u/JagexSponge - Direct link

Originally posted by TLHSwallow29

I like most things, wquilibrium perk change is really bad for irons, forces refarming of perks comboed with equilibrium, which will be a WHILE

Stated elsewhere but worth saying this is just a test for an effect.

We wanna look at perk diversity in general so you're not always just running the same setup.

If this effect went through there are solutions like letting you remove the equillibrium portion from a gizmo etc.

But yeah once again just a test, on the beta - Equilibrium needed some niche since it died due to damage squishing so we thought we'd try something that lets players not prioritize crit boost.

5 months ago - /u/JagexSponge - Direct link

Originally posted by Ultimaya

Fantastic work but equilibrium perk disabling crits is kicking a hornets nest lmao. Not that its a bad thing but as4e2 /c4e2 gizmos are expensive as hell and effectively rendered rubbish

Stated elsewhere but FWIW purely just a beta test and happy to change again, I think the effects are interesting enough to go elsewhere to promote gear/perk diversity as we noted critscape getting even more prominent in the beta with no real other options.

5 months ago - /u/JagexSponge - Direct link

Originally posted by SirCampYourLane

I think the problem is that we lack good alternatives. What combat perk am I putting instead? Spendthrift?

I agree, and i'd like to see / rework more perks to be usable

5 months ago - /u/JagexSponge - Direct link

Originally posted by bl00dshooter

We wanna look at perk diversity in general so you're not always just running the same setup.

Is there any indication that this is something players want?

Unless you plan on changing it so we can freely swap out perks whenever we want, needing multiple copies of BIS equipment for different perk setups seems very... unfun.

I don't personally see you needing multiple sets of the same gear - it becomes an option to have multiple different magic sets of the same tier sure (but not the exact same gear)

E.g. 'Im using fsoa so i want the crit armor with the crit perks etc'
I'm now using X t95 that isn't crit synergistic so i'll use the non crit armor with non crit perks etc.

5 months ago - /u/JagexSponge - Direct link

Originally posted by np497

If you want perk diversity, how about looking into perks like lunging which is very good for bleed builds.

Right now this is kinda synergistic with lunging as is (as bleeds already can't crit, you're just gaining the benefits if you threw lunging+equi on a MWSOA as an example)