1- Armor stand that makes masterwork spear and abyssal jaws a passive
2- Abyssal armor spikes works exactly like abyssal scourge. Increase abyssal
flesh drop rate from abyssal monsters. Armor spikes cant work from invent
3- Greater barge cooldown reduced to 10 sec and wont work with mobile
4- Zerk damage intake is removed or reduced massively
5- Hit cap raised to 30k
6- Greater zerk codex that extends zerk duration like vestments do
7- Remove zerk extension from vests and replace it with crit chance buff
8- Rework leng spec to give 10% adren for crits similar to meteor strike and gives damage buff like Dragon battle axe spec
9- Ezk spec deals its high hits first similar to corruption abilities
10- Buff massacre ability to synergies with bleeds and ezk spec
11- Bleeds dont overwrite each other in group encounters
12- Introduction of new armor spikes as strong as god arrows and senntisten spells
13- Parasite stacks is reduced by one per tick if not attacking instead of completely dissapearing
15- Decimate and havoc hit twice instead of once
16- introduction of new t95 scythe with 7x7 hit range and an AOE spec
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