Original Post — Direct link

1- Armor stand that makes masterwork spear and abyssal jaws a passive

2- Abyssal armor spikes works exactly like abyssal scourge. Increase abyssal
flesh drop rate from abyssal monsters. Armor spikes cant work from invent

3- Greater barge cooldown reduced to 10 sec and wont work with mobile

4- Zerk damage intake is removed or reduced massively

5- Hit cap raised to 30k

6- Greater zerk codex that extends zerk duration like vestments do

7- Remove zerk extension from vests and replace it with crit chance buff

8- Rework leng spec to give 10% adren for crits similar to meteor strike and gives damage buff like Dragon battle axe spec

9- Ezk spec deals its high hits first similar to corruption abilities

10- Buff massacre ability to synergies with bleeds and ezk spec

11- Bleeds dont overwrite each other in group encounters

12- Introduction of new armor spikes as strong as god arrows and senntisten spells

13- Parasite stacks is reduced by one per tick if not attacking instead of completely dissapearing

15- Decimate and havoc hit twice instead of once

16- introduction of new t95 scythe with 7x7 hit range and an AOE spec

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over 1 year ago - /u/Shogun-san - Direct link

What happened to nr 14?