One of the things I completely LOVED about the combat beta update was how the Mods updated and modernize abilities to have very very clean numbers.
Example:
Old ability numbers were always these Weird Goofy numbers like 37.6-188% damage on dragon breath. Now it's 110-130%. The latter/2nd number is waaaaaay cleaner and easier to read/understand. A person back then always had to have a calculator at hand on the old values to get the average. Now, players can easily know the average without a calculator at hand and do it in their head quickly. This is very intuitive and helps players who are getting into combat to know which are the strong abilities and which ones are the weak ones easier. It helps them learn and understand combat smoothly.
With that being said, can weapons be modernized as well? Instead of some weird number of 9.6 per tier or 14.4 if 2h/dw, can it be 10 per tier or 15 if 2h/dw? This makes it much cleaner and intuitive just like how abilities were made cleaner and just overall better to read and calculate with your head on the fly.
Eoc was bad for many reasons and the Weird Goofy numbers was one of em. Dragon breath was some weird 37.6-188 damage with a weird 112.8 average -> into 110-130 damage with a clean 120 average. Would be grand if weapons tier damage wasn't some weird 9.6/14.4 and instead was a cleaner 10/15 per weapon tier. u/JagexSponge fixing one of the big flaws of eoc by providing clean and easy to understand ability numbers will always be my #1 favorite thing about the combat beta update, so thank you Sponge and Ryan genuinely. But please get the other half! No more WierdNumberScape and more CleanEasyToUnderstandScape.