JagexSponge

JagexSponge



31 Mar

Comment

Originally posted by The_Average_Noob_93

I've tried changing genders, skin colour, hairstyles,hair colour, unequipping all other overrides etc. Nothing has worked to revert whatever is causing this, that's why I've been posting about this for 4 months now.

Also thank you for replying.

No problem, could you DM me over your IGN, and i'll check why the workaround isn't working for you specifically

Comment

Originally posted by The_Average_Noob_93

1. Describe the bug you are experiencing.

Keepsaked santa outfit top and legs are unequipable.

2. List the steps to reproduce the bug.

Attempt to equip keepsaked santa outfit top and legs.

3. Do you have any additional information that would be useful?

https://preview.redd.it/3re63byc80se1.png?width=753&format=png&auto=webp&s=fa8ca9c0dbb9848aa2c03db67f50f2ec3345965f

I've chased this, (but it's currently lower priority than the NPC strangeness that's happening.)

Of note there's probably a work around (this only seems to happen if your account is in an odd state) - if you change male->female at the makeover mage (or in wardrobe) then back you should be able to activate the override.


03 Mar

Comment

Originally posted by Errno_b

The shadows are visible for me but are much thicker than before, everything just looks horrible - hopefully I can revert this or its still a work in progress

ahh we found who stole everyone's shadows (it is the same issue and hasn't been resolved yet)

Comment

Originally posted by peaceshot

Thank god.

There's something kinda creepy about shadowless sprites

Comment

Hey this isn't intentional; drop shadows have seemed to drop into the shadows... - team is aware and looking into it.


24 Feb


20 Feb

Comment

Originally posted by Armadyl_1

I prefer Representativey McRepresentativeface

Rolls right off the tongue


19 Feb


10 Feb

Comment

DO YOU HAVE ANY IDEA HOW MUCH EFFORT THE LEGENDS GUILD HAD TO PUT IN TO CULL JUST THIS MANY BEARS?!

Poor Radimus had to pay well over the expected rate in order to get men to deal with the extreme population; in-fact he used the entire quarter's Legend's Guild budget to keep YOU safe, that money was supposed to go on remodelling the garden, but no.

And all you have to say is you 'stand with the bears ?!

Go stand with the bears, see what happens. Have you ever seen a bear rip a man's face off?
Radimus has.

Don't show your face around here anymore. The Legend's Guild will not accept such insolence.


07 Feb

Comment

>:(


27 Jan

Comment

Originally posted by Lord-Ice

If I might offer a humble recommendation: The Enchanted Lyre has a customizable quick-tele option, perhaps you might be able to use that item's implementation for a customizable quick-tele for the next default left-click?

Will give it a look - TY

Comment

Originally posted by Objective_Toe_49

Hey Sponge! Thank you that's great to hear! Sorry if this came across as rude it just felt like the perfect time to ask, the update today will definitely make RC better!

Not rude at all - just felt it would answer a lot of questions by addressing immediately

Comment

Originally posted by Objective_Toe_49

The Passing Bracelet's first option is now rub instead of wear and the first Actionbar option whilst worn is also rub, instead of teleporting to the Hanging Gardens. The hope is to make it slightly less annoying to use whilst Runecrafting in Um.

Thanks for this, and I dont mean to sound ungrateful, but this update really emphasises why it would be nice to be able to select the default option for items on the actionbar.

I remember seeing a Jmod on twitter work on this along time ago, is there any plans to pick up this work again i the future?

Yo - I'm going to relook in the future at this + other tele items being more customisable in the future, but as this was done and more or less an improvement all-round I didn't see a need to stop this change prior to further updates


12 Jan

Comment

Originally posted by JoshStrifeHayes

It's ardoon, fight me.

I called it Ah-ron-doh-ne for the first 25 years of my life, and i aint stoppin now.


06 Jan

Comment

Originally posted by Relative_Mind_8281

That's a fascinating bit of Dev insight! I had always assumed that the dyed items operated this way, with the base item followed by a color config change. But I had no idea the OG items operated that way too!

As graphics have advanced in the game we've moved away from block colors (to an extent as a player you can see the difference turning on/off textures in game (if it stays the same it's probably using the older base colour system)
Stuff like dyed items tend to be retextures not recolours and therefore unfortunately take a lot more time to make

Comment

Hey this is a engine bug we've got a job in to fix.
Essentially, we have a command to make player clones (being used here/kerapac & a few other places) however for some reason the command doesn't pick up recolor data currently. (A lot of items; like partyhats (especially older items), use the same base model and are recolored in the item config and as a result the player clone will show the default color for the model.


10 Dec

Comment

Yo I changed this a little while back albeit it might not be the 'perfect' fix (the jobs currently awaiting QA)

I've moved the bracelets ops around - op1 will now 'rub' so the left click will no longer equip the item

Also when worn the op1 is Rub rather than a specific option so players don't have to right click if they have it equipped. 

I _can_ change it over to just be haunt primary - my concern would be if for some reason one of the other options became 'primary' (a clue step or content at gardens etc) then we'd get arguments over which one is first

either way lmk thoughts.