I'm a fan of content updates, but its been 2 days since Raptor Tasks was released and there's quite a fair bit of stuff that were broken on release. Therefore, I've decide to make a list of the issues here so that they're all in one place:
I discovered all of these in a span of 1.5 hours getting my first task at the Raptor, so I'm actually kind of surprised that they were missed by QA.
Bugs:
A) When using an ushabti to capture the souls of certain slayer monsters, the incorrect soul is stored.
This affects monsters of ghost, skeleton and zombies types, for example:
- Aberrant spectres incorrectly result in a ghost soul being captured
- Skeletal wyverns and Ankous incorrectly result in a skeleton soul being captured
This one is especially bad because it makes the slayer codex incompletable, and disincentivises players from slaying until the issue is fixed
B) The instakill slayer buff from guardhouse works inconsistently on monsters that have multiple phases.
- Instead of killing from full hp, it occasionally only lowers the hp to the next phase.
Example: Rune dragons
Issues:
1) Enabling of special slayer assignment is not prompted when getting a task from the Raptor for the first time
- This results in some people not being aware that they have to toggle it on
- I can see this causing confusion for future players who aren't in the loop, unlike right now where all the quirks are still fresh in memory
2) Overcrowding at the crypt
Is a bit of a complicated issue here because:
- 6 pax cap is assigned to the whole instance, consisting of phantoms and risen ghosts
- If more people want to kill a certain monster more than the other, there is an issue because in theory the instance cap is not reached, but one of the monster types is already fully engaged
- Competing with cannons is an issue on release, so perhaps it could be disabled during the instanced period, and be allowed after when the initial hype has settled (Note: A potentially hot take, but its something I would prefer)
3) Raptor task difficulty variance is a bit strange
- Tasks range from braindead hellhounds and greater demons to armoured phantoms which are decently challenging and require 113 Slayer.
- It is unsatisfactory because players may feel like they're getting lots of trash tasks while trying to roll for a 'good' one
4) Lack of kill counter for the more recent slayer monsters
Examples:
- Abyssal creatures (should honestly have a count for each of the 3)
- Armoured phantoms, etc
5) Old issue where cluster tasks do not force an elite monster spawn at the end of the task
- A real minor issue in the grand scheme of things, but I really do think it would be nice to have some consistency with specific monster tasks, where an elite is guaranteed to spawn soon after the task is completed
I hope at the very least the bugs are fixed ASAP because they're what makes a pretty decent content update feel awful.
Any other issues that I've missed?
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