over 1 year ago - /u/JagexAzanna - Direct link

https://preview.redd.it/jql950991kbb1.png?width=629&format=png&auto=webp&s=e0f1cd76a600b890b5fbea5c0e6673d8b17aadfa

At the end of Unwelcome Guests, you encountered Zemouregal outside a mysterious dragonkin door in the newly-discovered Wilderness Crypt.

With hordes of undead at his command harassing your fort, the Raptor deems it time to find a way through this mysterious door to uncover what Zemouregal is plotting.

https://secure.runescape.com/m=news/a=97/dead-and-buried---fort-forinthry-season-update

External link →
over 1 year ago - /u/JagexAzanna - Direct link

https://preview.redd.it/jql950991kbb1.png?width=629&format=png&auto=webp&s=e0f1cd76a600b890b5fbea5c0e6673d8b17aadfa

At the end of Unwelcome Guests, you encountered Zemouregal outside a mysterious dragonkin door in the newly-discovered Wilderness Crypt.

With hordes of undead at his command harassing your fort, the Raptor deems it time to find a way through this mysterious door to uncover what Zemouregal is plotting.

https://secure.runescape.com/m=news/a=97/dead-and-buried---fort-forinthry-season-update

External link →
over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by JealousMongoose6001

this wont change anythign at all. please try to listen to the community and fix the actual problems with the whole elder arrow process

Heyo, the buff to God Arrow production from the T3 Workstation is not intended to be a "fix" to the issues players are having with the process of making god arrows. It is solely a buff to the speed and anima cost at the trade of exp.

We are aware of the discussions in the community around the acquisition and usage rates of these arrows for both main and iron players and also the concerns of skilling focused players and we are continuing to review and discuss the best ways to address these issues.

Alongside the quest on Monday with be some changes to fletching to help address some aspects of these issues but we are continuing to actively review the process in order to best address each different concern.

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by RonaldoVII

Is it a cape requirement to unlock the new 4 arrow making perks?

Unlocking 1 is for Comp and all 4 are for Trim iirc

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by Methos25

The mobile site is having issues with scaling on the table.

Yeah I am aware of this and looking to sort it out atm

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by Ezcolive

When does this quest launch?

Monday

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by ResqueueTeam

Will there be a toggle for the perk?

Yes you can turn it on and off once unlocked.

over 1 year ago - /u/JagexAzanna - Direct link

Originally posted by facbok195

A little confused on the Wisdom of Anima buffs. Is there a perk + imbuing Dinarrows faster at the cost of xp? Or is the perk imbuing Dinarrows faster at the cost of xp?

Wisdom of anima is a toggleable perk that increases the rate at which you Imbue arrows at, it also reduces the anima cost. When you have it active you receive less exp for imbuing the arrows

So if xp is your goal you can toggle it off, and if more efficient arrow creation is your goal you can turn it on.

over 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Nolifedemon

u/JagexAzanna why arnt the tiers and frames required listed this time? we got told every other building in advanced, so why are they missing from this one?? id rather prep and be ready then spend 2 hours after release making the frames. obviously t3 will be elder because its 92 con, but what about tier 1 and 2? with 5000000 new frames added for every log, cant really guess anymore.

Trusting you that all the previous projects provided this info in advance:

Ranger's workroom frames:

  • Tier 1: 14 acadia

  • Tier 2: 24 mahogany

  • Tier 3: 42 magic

They also each require 6 stone wall segments.