over 4 years ago - /u/Shaunyowns - Direct link

Again...? I feel like this is way too soon yet again :(

With the pattern this year it means we’re likely to see the fourth DXP in November which I believe is the first time we’ll have had 4 DXPs in a year.

I do miss RS but right now I’m glad I’ve lapsed out of membership I have no motivation for it right now:


EDIT: I've shifted my stance a little on this based on /u/JagexHooli's reply, you really should check it out

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by Shaunyowns

Again...? I feel like this is way too soon yet again :(

With the pattern this year it means we’re likely to see the fourth DXP in November which I believe is the first time we’ll have had 4 DXPs in a year.

I do miss RS but right now I’m glad I’ve lapsed out of membership I have no motivation for it right now:


EDIT: I've shifted my stance a little on this based on /u/JagexHooli's reply, you really should check it out

Hey Shaun, I hope your alright!

Take a look the FAQ that we added to the last DXP Live post, that will hopefully give some insight into why.

I'll also see if I can add it to this one, but that might take some time.

over 4 years ago - /u/Shaunyowns - Direct link

Originally posted by JagexPoerkie

Hey Shaun, I hope your alright!

Take a look the FAQ that we added to the last DXP Live post, that will hopefully give some insight into why.

I'll also see if I can add it to this one, but that might take some time.

Hey Poerkie,

Thanks for this! I was aware of this to an extent, personally I remember when DXPs were seen as these big events but at this frequency that appeal has gone for me :(

If that makes sense?

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by Shaunyowns

Hey Poerkie,

Thanks for this! I was aware of this to an extent, personally I remember when DXPs were seen as these big events but at this frequency that appeal has gone for me :(

If that makes sense?

No problem, it should now also be in the news post as a FAQ. I can understand that DXP Live has lost some of it's appeal for you. It's the same for me when I get maccies frequently.

We're gathering feedback, like we do with everything we put out. Some of the feedback on DXP Live we've previously received will be actioned by the ninja team this time around, so i would say keep an eye out for when that gets revealed.

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by Friendliness_RS

I'm not entirely sure if I understood your comment correctly, does this mean that you also find it unhealthy for the game to have this many DXP events?

Noo, I was more so referring to the fact that the amount of maccies I eat is probably of unhealthy proportions and I should eat healthier, just changed my comment to remove that confusion.

over 4 years ago - /u/Shaunyowns - Direct link

Originally posted by [deleted]

[deleted]

I did bring it up while I was there, more than a few times actually in addition to the feedback sent over internally as well.

Also, where have I specifically hated on Poerkie? He's not the person to blame here.

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by toddhoppus

Honest question: how often do you play this game?

Eventhough I don't think it is of relevance to the topic as we decide everything collectively as a team/company, however i'll happily answer your question.

I probably log in between 5/6 times a week, sometimes it's daily's, other days I grind at it for 4/6 hours. Currently I've got 3 99's and I'm still chipping away at Archaeology, reached lvl 76 today. I'm deffo more of a skiller, Combat I'm only just getting into.

over 4 years ago - /u/Shaunyowns - Direct link

Originally posted by [deleted]

[deleted]

My "complaints" are because I care about the game, I originally learned the game fully to help me do my job better but then stuck at it because I became very passionate about it.

Incredibly a CM doesn't have the power to force stuff not to happen like management, we can only provide the feedback and see if something changes.

over 4 years ago - /u/JagexHooli - Direct link

Seen it brought up here a fair bit, but just to confirm, the plan is to run a Double XP Live event quarterly. We announced that with the last DXP Live in case you missed it.

The increased regularity is one of these balancing acts we face as a studio. None of us are going to pretend this thread isn't more negative - but even here, there's people getting excited in comments (and elsewhere online) about hitting the DXP grind.

This is where we face a balancing act, specifically the 'silent majority'. I'm sure many of you have heard this before, but the picture the team makes of our playerbase is a mix of extensive data and player feedback combined as much as we can.

What the numbers show is a huge desire for these events - one that didn't diminish with our first 'quarterly' follow up DXP event, even shortly after a new skill release. Of these players, the vast majority don't use all their time - in fact, the majority don't even use half of it - but they obviously value what time they can spare to use.

We all lead different lives, with differing levels of availability, and these events inherently are valuable to a lot of players. As a 20 year old game, there's a lot of active players with still so (so!) much to do.

Regardless of that, we still make sure not to cross some lines around XP - such as ensuring Archaeology XP had the 6 month embargo and so on.

This will be the first year of the new cadence and we'll see how it goes. Sometimes we'll try new things for the better, sometimes for the worse, but so far the demand has been really pretty huge based on the data.

One last thing on this as well to address some comments - this isn't intended to be a replacement for content. If you caught our recent stream, we outlined a lot of what we're trying to go do over the next 6 months to try and address that in WFH Development. Action is what matters on that front obviously, but this isn't intended to replace anything - just add.

*EDIT* Here's our Live Stream Roundup in case you're not sure what Stream I'm mentioning: https://secure.runescape.com/m=news/a=75/livestream-round-up-07072020#_ga=2.259434122.1082212388.1594805739-655351568.1591009092

over 4 years ago - /u/Shaunyowns - Direct link

Originally posted by JagexHooli

Seen it brought up here a fair bit, but just to confirm, the plan is to run a Double XP Live event quarterly. We announced that with the last DXP Live in case you missed it.

The increased regularity is one of these balancing acts we face as a studio. None of us are going to pretend this thread isn't more negative - but even here, there's people getting excited in comments (and elsewhere online) about hitting the DXP grind.

This is where we face a balancing act, specifically the 'silent majority'. I'm sure many of you have heard this before, but the picture the team makes of our playerbase is a mix of extensive data and player feedback combined as much as we can.

What the numbers show is a huge desire for these events - one that didn't diminish with our first 'quarterly' follow up DXP event, even shortly after a new skill release. Of these players, the vast majority don't use all their time - in fact, the majority don't even use half of it - but they obviously value what time they can spare to use.

We all lead different lives, with differing levels of availability, and these events inherently are valuable to a lot of players. As a 20 year old game, there's a lot of active players with still so (so!) much to do.

Regardless of that, we still make sure not to cross some lines around XP - such as ensuring Archaeology XP had the 6 month embargo and so on.

This will be the first year of the new cadence and we'll see how it goes. Sometimes we'll try new things for the better, sometimes for the worse, but so far the demand has been really pretty huge based on the data.

One last thing on this as well to address some comments - this isn't intended to be a replacement for content. If you caught our recent stream, we outlined a lot of what we're trying to go do over the next 6 months to try and address that in WFH Development. Action is what matters on that front obviously, but this isn't intended to replace anything - just add.

*EDIT* Here's our Live Stream Roundup in case you're not sure what Stream I'm mentioning: https://secure.runescape.com/m=news/a=75/livestream-round-up-07072020#_ga=2.259434122.1082212388.1594805739-655351568.1591009092

I think after reading this and stepping back to try and understand viewpoints I'll chime in with this.


but even here, there's people getting excited in comments (and elsewhere online) about hitting the DXP grind.

I think my frustrated stemmed from me personally but that is probably a limited viewpoint compared to people who won't have that time to make the gains compared to others so that excitement is still justified and that's fair.

but the picture the team makes of our playerbase is a mix of extensive data and player feedback combined as much as we can.

Can't disagree with that either that was the reasoning when I tried to argue against some DXP events in the past when I was there.

This will be the first year of the new cadence and we'll see how it goes. Sometimes we'll try new things for the better, sometimes for the worse, but so far the demand has been there in data.

I'm confident for it, hopefully there are updates on how it's being perceived internally?

this isn't intended to be a replacement for content.

This is the most important bit to me, and I'm happy to hear that.


Thanks for the very insightful and detailed response on this /u/JagexHooli, helps a ton.

over 4 years ago - /u/JagexHooli - Direct link

Originally posted by Kadem2

I think a lot of the complaints about DXP stem from the community believing that constant DXP drops are not healthy for the long-term viability of the game. As in: people get maxed and move on or burnout from playing a lot in a short period of time.

Do you guys have anything to say to address that? Does your data show burnout or less play time following these events?

Riot Games had a similar issue with League and URF mode, which is a very popular limited time game mode that the community engaged with heavily, but it causes a lot of burnout so the devs have been hesitant to release it as much because it wasn't healthy for the game even though it was generally well-liked and interacted with.

I'm just curious what you guys have noticed now that these events have been pretty frequent.

We haven't seen that effect happen with any Double XP LIVE events so far according to the team. To your point, no-one can say for sure until we've got 4 quarterly events back to back, but it's been thought of and not something we expect to see.

Something that you may find interesting is that the burnout rate was higher for past Double XP Weekends than any Double XP LIVE - even with the first quarterly event in May.

We believe a lot of that change was due to the player feedback that led us to Double XP LIVE. It takes a lot of the intensity off it, and instead lets you balance it around your life more rather than 'now or never'.

over 4 years ago - /u/JagexHooli - Direct link

Originally posted by J00stie

Just like mtx events aren't supposed to replace content updates? Meanwhile we are having the same amount of yak tracks released as new content updates, with treasure hunter running along it the past half year or so. Kinda hard to believe things you and your colleagues say when the facts say somwthing different

We get that. There's been the change in our content plans to bring more, but it's all about action. Not expecting you to be convinced by a response saying it alone.

If we go and deliver what we're saying, the balance should be much more evident.

over 4 years ago - /u/JagexHooli - Direct link

Originally posted by Qzyro

Why I personally hate this DXP event(s) is because you really don't even listen to your player base that DON'T want them this frequent and you only care about your "data", why don't you share that data to your community so we can see how many people truly wants this event and are part of that "silent majority".

Another thing I really hate about it is that you don't care for your players or do something about it that don't want to engage with the event but still get affected by it because when they want to train slowly in certain skills and then suddenly needs something they need to overpay on stuff because the demand suddenly sky rockets, it always happen with resources when this event gets announced every single time. What are you going to do about those people that don't engage in it but still need to overpay, and with this quarterly DXP you Jagex planned makes it even more horrible for those players to play normally when every 3 monts there will be a DXP event and every 3 months or so they need to overpay on certain resources.

All great questions. We're talking to the team about if we can put something together to continue this conversation in more detail - whether that's here or in a stream of some sort - to provide more context/insight.

This does leverage the development team's time a little, so it may take a while, but we are actively interested in getting more info out.

over 4 years ago - /u/JagexHooli - Direct link

Originally posted by UnwillingRedditer

Honestly, just because players use it a lot, does not mean it's a good thing for the game. Even if 'most' players aren't using half of it, even if players are logging in for it, it's plainly obvious that it devalues things. People would vote for free money if they could be convinced it wouldn't screw the economy, but 90% of the time it would.

Herblore especially: DXPW is just a barrage of 99/120 Herblore broadcasts, and this can be seen in the prices of herblore materials and how much they inflate every time you announce a DXPW. With a quarterly release like this it is inevitable that many are going to not even bother training these skills outside of DXPW, and they're frequent enough that, for all intents and purposes, Herblore as a skill is now arbitrarily twice as fast.

People get excited when things get made easier or faster for them, but for the long-term health of the game, you're making resources spike and slump in price and demand, making significant achievements devalued, making things unnecessarily easier to unlock. DXPW was originally cancelled for a few years precisely because of the economic turmoil it caused - Jagex admitted it was a negative event.

What happens when these people max twice as fast? Some of them will quit the game twice as fast, their goals achieved. Others just move on to PvM with less sense of how to do it, because they skipped half the journey, or the drops crash because more people are doing it. It's a short term gain strategy but damages things in the long term.

OSRS is perfectly fine without these events; we'd be perfectly fine without them too.

These are all great comments (and I've seen many others raise similar concerns) that we want to talk about.

Might take a bit to coordinate, but we're going to try and talk about these topics within DXP Live in more detail.