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almost 5 years ago - /u/JagexErator - Direct link

Originally posted by chronicphonics

It's possible but you probably need double surge to be able to do it

It's possible without double surge.

almost 5 years ago - /u/JagexErator - Direct link

Originally posted by mporubca

Big game hunter is absolute joke

  • 1hr cooldown
  • Requires BD and/or Mobile perk to be even remotely possible
  • Frog RNG means you will have to take 2 rounds to kill first dino each session
  • Random rocks blocking surges
  • Low XP gains
  • Crafted armor is awfully expensive and it's just T75 tank armor without any special effects
  • The activity doesn't give Hunter Elite Outfit fragments

The 1 hour cool down is to get you jumping between zones, traversing the island and keeping things "fresh". A zone should take around 20 minutes so that gives you a 4 zone rotation. A side benefit to this is that the weapon pieces are dropped from specific creatures, and the last thing you'll want is 10 of 1 piece and none of the others because you've camped just 1 Dino for 10 hours!

XP wise, it is possible to consistently do 3 minute kills which makes this one of the best XP methods in game AND makes money whilst being new and fun. There are perks on the island that make big game permanently quicker. Practice.

Everything is expensive right now. Supply and demand on brand new items.

Elite hunter fragments was an oversight that I will look to address tomorrow (though no guarantee it will go live tomorrow as well)

almost 5 years ago - /u/JagexErator - Direct link

Originally posted by sonicgundam

i just do want to point out that i really like the feel of BGH. its fun and its a very different challenge, and it feels like a mix of risk/reward and smart movement. i really did enjoy it today, but it just feels like it needs a couple tweeks to really make it feel worth it aside from enjoyment.

good to know about the hunter frags, and thanks for looking into it.

the problem i see is that the XP on the low and mid tier dinos is pretty bad compared to other methods, while being a lot more active. that means the demand for their meat to bate the high tier monsters will always be high, but the supply will be very very low, which means most of the time you're going to have to gather your own bait to do it at all, which heavily impacts your xp rates. xp rates are only good if bait is consistently available and that may not end up being the case.

what if we could use the meat from the level 96 creatures on one of the other 96 creatures? for example, the pavosauras could be used with oculi apoterrasaur, cammerupt meat for pavosaurus, and oculi meat for cammerupt. if that seems to get away too much from what you wanted, what if it worked instead for spicati, asciatops and corbicula dinos instead, so that we still have to go down a tier to restock on high tier bait, but not all the way down, helping to preserve the XP rates a bit, while also giving value to the meat drops from the high tier dinos.

the hunter outfits having no benefit to BGH aside from XP rates also seems to be out of place. xp bonuses from outfits are always good, but the elite outfits typically say "this is absolutely what you want to be wearing while training the skill, no matter what you're doing" and you don't get that with BGH. I almost want to wear my sentinel outfit instead to improve my success rate when cutting logs and vines to make my kills even faster rather than wearing my hunter outfit just for the 6% xp bonus. what if the elite outfit reduced the targets awareness radius by 1 tile? or if thats too good, how about it increases resource collection rate for vines and logs? its a small thing, but it would definitely make it the best thing to wear during encounters.

duo and triple encounters, from observation, offer no benefit other than providing an extra challenge. they don't change loot or XP; they just make things harder. they take WAY longer to complete as well, further negatively impacting xp and expected loot. I get that there's an achievement for a triple encounter kill, but other than that, these just feel like time wasters and it ends up being that you just reset the encounter.

but yeah, please don't take this feedback as "this is shit content waaahhhh change ittt!!!" as I really do think it just needs a couple minor tweaks. i really like this content and i feel its so close to being just right.

We're monitoring for now but don't want to make any kneejerk reactions yet for XP rates etc. I know that it is possible to consistently get 3 minute kills which makes the XP rates some of the best in the skill. Don't forget that you're comparing the rates against the rebalanced hunter skill, not the hunter rates from last week.

I can help with a couple of things though, the success chance of logs and vines is 100% (from memory) if you have a crystal axe, so don't go sacrificing that 6% hunter xp!

For double and triple spawns there is a benefit for doing them. The first creature gives 1 times XP and loot, the 2nd you kill gives 2 times XP and loot and the third gives 3 times. This means that completing a 2 creature spawn is equivalent loot and XP to killing 3 individually, and completing a 3 creature spawn is equivalent of killing 6 individually.

There's also an increased drop rate of weapon pieces for the creatures that drop pieces if you successfully complete a multi spawn encounter.