VERY SMOOTH THANK U
VERY SMOOTH THANK U
www.twitter.com/jagexnin is the one you should thank!
Your character teleports a few tiles after you bladed dive sometimes, just a heads up.
I've let the team know.
This is actually quite nauseating.
The most important thing that positioning and movement in a game is supposed to do is display what is going on in the game.
Beforehand, it did align to the squares and angles that the character, or entity in general I guess since it applies to NPCs as well, rested on. Besides rubber banding while waiting on animations, anyway.Now, there is clear disparity between where one is standing/looking, and where one is visually. It just doesn't portray what's actually going on anymore.
Trying to track both at the same time with my eyes and mind is incredibly disorienting, and thus nauseating.It's especially annoying when trying to surge. Seeing the player's angle slowly, slowly interpolated between angles makes it hard to tell where it's looking at that moment.
Now, I don't mind updates like this for people who don't care at all about the abstraction. Surely some people will like it.
RS3 camera is like that too; interpolating the position and angle between where the character was and where the character is. Even though that makes timing clicks to positions you'd expect the camera to be in more difficult.
The problem I have with this is that it's not optional at all. There is no "Classic" movement, like there is Classic Camera.Edit: Clip of me walking in a diamond shape. I'm clicking on 4 corners, not a circle. In the game's engine it's moving between those corners, not bulging out into the edges. Please no.
Hey there,
Thanks for your feedback, we're absolutely listening to feedback and seeing if we need to make some further refinements. We'd also like to ask you all to give it a good go, because it might as well take a bit of time to get used to.
The point about it being slightly more difficult to see what angle you are is absolutely valid and is raised to the team. We are monitoring everything closely and nothing is off the table as of yet, this includes introducing things such as a 'classic movement' toggle.
Doesnt seem to be working on mobile
This will be pushed to mobile shortly (and requires you to update the app)
is this also available for mobile ? i am not seeing an improvement yet, or maybe i haven't got the right update? i saw it had one available but i am not sure it was the today update.
Should have been pushed now. You may need to update the app first though. Enjoy!