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Previously we were able to simply un-equip the cape when we did not want the drops to be noted. However since we now get all comp cape passives automatically (which I am thankful for, don't get me wrong), that includes the "worn" effects when it probably shouldn't.

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over 4 years ago - /u/JagexCel - Direct link

I believe "worn effects" only apply if you have a cape equipped, if your cape slot is empty in your worn inventory you may be able to un-note the drops in ToL :)

over 4 years ago - /u/JagexCel - Direct link

Originally posted by DraCam1

No, what you believe is wrong. It does apply everytime, and pretty annoying tbh. Made a very obsolate, but decent method of gathering certain items tedious and almost impossible (or at least really not worth doing)

Could you expand on why you need this specific drops to be unnoted? I can look into it, but an argument for why always goes a long way

over 4 years ago - /u/JagexCel - Direct link

Originally posted by DraCam1

Because the method of doing this gathering was to bring many cowhides (even yak filled with them) and one unicorn horn, using the dropped unicorn horns as resource for the next monster, creating up to 57 of them per trip (26 cowhide in inventory, 30 in yak). Then equipping the cape when you already had enough horns to get them noted, after getting enough to use up all your cowhides.

ahha! I will see what we can do, thanks for taking the time to explain, I had forgotten about that process

over 4 years ago - /u/JagexCel - Direct link

Originally posted by DraCam1

Thank you for the response and the help, and sorry for being a bit ass 2 comments over with saying "No, what you believe is wrong."

Personally I didnt think I will get a response, as this is the 3rd or 4th post about this overlooked feature in the last few weeks. ^^'

No problem! I understand that some comments come with a sprinkling of frustration, so if possible it's better to try and solve the frustration than be insulted :p

Take care, DraCam!

over 4 years ago - /u/JagexCel - Direct link

Originally posted by Kiwi1234567

Haven't done it myself but i think when youre creating creatures in the tower of life, you get some of the items you use to make the creatures as a reward. So previously when they were un-noted you could note excess drops but keep some of them to use to make more creatures so you wouldnt have to bank. Kind of like how Kalphite king might be harder for people if his un-noted regular shark drops were changed to regular noted shark drops

thanks very much :) _crosses off making shark drops noted_

over 4 years ago - /u/JagexCel - Direct link

Originally posted by Derparnieux

Suggestion - make noted items work on the Tower of Life altars. No need to screw around with capes again, although I guess legacy Tower of Life code probably isn't the greatest to work with. This would make for a good QoL-fix as well as a suitable solution to this problem, though.

I was hopefully thinking something a little more thematic! Perhaps a lever to toggle the "benefit" on the side of the machines?

over 4 years ago - /u/JagexBreezy - Direct link

Originally posted by Non-Random-User

Any plans to make more elite task rewards passive? now that comp cape no longer has any perk to it, ardy cloak is an anomaly in the achievement diary rewards

The only reason it became passive is because Comp cape inherited certain things from Ardy cape as passives before the rework. Other achievement diary rewards don't/didn't do that so i wouldn't expect it to happen with them.